Duke Nukem Developer 3D Realms Shuts Down
by Nick Breckon and Chris Faylor, May 07, 2009 10:40am PDTUpdate 5: More images and some DNF gameplay footage have surfaced.
Update 4: Images from 3DR's Duke Nukem Forever have started to leak.
Update 3: 3D Realms webmaster Joe Siegler has commented on the shut down, stating: "It's not a marketing thing. It's true. I have nothing further to say at this time."
Siegler's post also reflects the unexpected nature of the situation, as he was unaware of the impending shut down during an interview conducted yesterday afternoon.
Update 2: Duke Nukem Forever publisher Take-Two has confirmed to Shacknews that it was not funding ongoing development of the 3D Realms project.
"We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title," said Take-Two VP of communications Alan Lewis in a prepared statement.
"In addition, Take-Two continues to retain the publishing rights to Duke Nukem Forever," he added.
Update: Apogee Software LLC and Deep Silver have issued a statement to Shacknews, confirming that the situation at 3D Realms has not affected the development of Frontline Games' upcoming handheld Duke Nukem Trilogy.
"Deep Silver and Apogee Software are not affected by the situation at 3D Realms," a representative for the companies told us. "Development on the Duke Nukem Trilogy is continuing as planned."
Original story: A very reliable source close to Duke Nukem Forever developer 3D Realms today confirmed to Shacknews that the development studio has shut down.
The closure came about as a result of funding issues, our source explained, with the shut down said to affect both 3D Realms and the recently resurrected Apogee. Employees of both entities have already been let go.
Phone calls and e-mails to various 3D Realms veterans have thus far gone unanswered, with 3D Realms publishing partner Take-Two and Apogee partner Deep Silver likewise unavailable for comment. One 3D Realms spokesperson declined to comment when reached.
3D Realms was founded in 1987 by Scott Miller and George Broussard, and was best known for its Duke Nukem series of shooters starring the titular, bubblegum-lacking hero. The studio had infamously been working on Duke Nukem Forever, the next flagship franchise entry, for over 12 years.
A final push to release Duke Nukem Forever began in 2007, marked by a short teaser starring the in-game hero that was released late that year.
As recent as January 2009, company steward George Broussard wrote on his Twitter feed that he was visiting Take-Two to show off the title.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)
More Game Gear titles headed to 3DS eShop









Comments
Unbelievably petty.
Thread Truncated. Click to see all 18 replies.
http://www.shacknews.com/laryn.x?id=5973863
http://www.shacknews.com/laryn.x?id=10109885
I wanted to briefly reflect. I remember seeing the swag I received as a prize from him (pens, mouse pads, even Duke Nukem coasters I use with my beers to this day) and thinking the guy had a great sense of humor. How many developers can joke about milestones and release dates without their ego getting the best of them? Whatever happened behind the scenes, that doesn't take away from his interaction on here.. I always thought he was a pretty cool guy to contribute to the shacknews community even with the bad zings and stingers people would send him over the years about DNF.
There are guys out there dealing with a tough situation and I hope the best for 'em in the future.
Thread Truncated. Click to see all 2 replies.
:(
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 7 replies.
1. Video Game Industry Crash / Atari
2. 3D Realms - DNF
3. Ion Storm - Diakatana
4. ???
5. ???
Thread Truncated. Click to see all 4 replies.
Those of you chortling about the people who lost their jobs, smugly typing "good riddance" and calling them "lazy", among other things -- what gives you the right? You think anyone at 3DR wanted a development cycle that has become a laughing stock in the industry? These are real people who have lost jobs and have to pick themselves up in an industry that's being battered by the economy just like all the other industries in the world.
I know many of you feel burned by what happened, and you have a right to feel that way. We're the audience, and we've wanted to be entertained by the Duke for over 10 years, now. It's likely that we won't get what we want, though I hope that if Duke4 is released, it's 3DR's vision that we'll be installing on our hard drives. But that doesn't make it okay to cheer a company's downfall.
Not everyone at 3DR is to blame. Yes, it seems logical that a development cycle such as Duke4's would catch up with it eventually, but most people at 3DR were just doing their jobs. There's no need to kick them when they're already down.
Thread Truncated. Click to see all 160 replies.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Alas poor Duke, I knew him Gordon Freemen.
For all we know, it could be 80% done now.
Thread Truncated. Click to see all 3 replies.
I think 3DR's failure is representative of a generic problem that has plagued the industry for far too long now. It's improved significantly in recent years, but nowhere near enough:
The problem is that you have programmers and artists running multi-million dollar businesses, without any sort of business sense or ability. This is not to say, obviously, that technical/artistic people are incapable of successfully running a business... simply that having the ability to come up with and implement a successful video game does not qualify them to take on the responsibility of managing a business. It's a different skillset that is required, and when that skillset is lacking, you end up with business horror stories like this (or that id designer guy who screwed up in Texas).
A management revolution is needed in the games industry. We need to keep the technical/artistic people doing what they do best, and leave the responsibilities of business to those who know what they're doing. As we've seen, time and time again, people's jobs depend on it.
Of course, then the worry is that game designs will suffer and companies will end up churning out carbon copies of each other's (and their own) ideas over and over again (which, to an extent, IS happening already). Indeed, I think it will take a significant technological revolution before we ever really start to see widespread and consistent innovation in our game designs. I like to compare the games industry to the film industry 40-60 years ago: a handful of large corporations dominating the marketplace, and indie developers are forced to work with them if they want a large distribution (for the most part). Until ONE person, with the technical know-how, can go from start to finish on a project that can compete with the top projects released by the large corporations (i.e. an analogy might be how Tarantino came upon the film scene) then we're stuck in this stagnant cycle we have now. XLBA games (and the like) are a step towards that... but they're not competing on the same level as some of the professional titles. Even making a MOD these days, on your own (bringing along a FEW others to help with the odds and ends), simply requires FAR TOO MUCH time. Every aspect of MOD'ing needs to be available to designers/artists... coding, as it is now, needs to become a thing of the past. Imagine how many fewer Tarantino's there would be in the film world if everytime they made a new movie, they had to physically engineer the camera they were going to shoot with!
Just my opinions. RIP 3D Realms. I had been looking forward to DNF.
Thread Truncated. Click to see all 2 replies.
4d is the new generation nooblet developers.
The Reason for that was, in all probability, that 3DR in spite of all inconsistencies has been BADLY(!!) needed money for completion and the payment of employees. According to a 3DR-Insider the financial crisis even hit the concern really hard, too.
According to his statement, George has needed 5 Million Dollars to get the game finished for release. T2 ask for consideration time. George Broussard and Scott Miller had been sure, that Take2, as publisher would surly put money in one of the biggest titles in game industry and has hold (confident in a positive decision of T2) a BBQ for the staff (see Twitterpost).
2 - 3 days ago, T2 reported back to 3DR with a complete different offer no one had assumed. T2 do not wanted to put further money in the duke, according to insiders, T2 doubted strongly in the finishing, do not believed George and were in between nerved by his arrogant appearance. INSTEAD(!!) and that is what probably broke 3DRs neck, 3DR could buy the publishing rights of DNF for 30 Million Dollars back.
But a 12 year dev time would bring every publisher to its knees i guess.
Thread Truncated. Click to see all 2 replies.
This has to be a publicity stunt.... PLEASE PLEASE WE WANT DUKE NUKEM FOREVER!!!!!!!! SPENT HALF MY LATE TEENS EARLY TWENTIES (yes sad I know, but hey its a 3drealms title ) GROWING UP WAITING AND WAITING AND NOW THE DOOR SHUTS? WTF?!
Come on people we support 3d realms!!!!!!!!!!!
Thread Truncated. Click to see all 4 replies.
Also, forgive me cause I'm short on time, where does this leave DNF? Has anything been said about it's continued development/cancellation?
Thread Truncated. Click to see all 4 replies.
It all started when I was in high school and my uncle asked me while watching me play Duke3d whether this is what I wanted to do with my life, make video games. It was a kind of odd and unprovoked question but one I had just never considered before. Until that point I always expected I would be some sort of mechanical engineer or something because that's a real job. It's what normal people do. The seed was planted.
Not long after that a PC Gamer cover story featured the announcement of DNF as well as a long story on Prey. I read intently about DNF, the sequel to my favorite game. The Prey story covered the technology of the Prey engine and what I read I found very interesting. Enough so that I decided I needed to look on the internet and read more about some of this graphics stuff. I got addicted.
About this same time I decided to use the handle zeroprey a mash up of Zero, a characters name from a story I liked, and Prey, the game I was most looking forward to. I've kept it ever since.
Maybe 6 months go by and I am so into graphics and game programming related reading that I decide to switch my classes from engineering related classes to programming. I apply to colleges with good graphics groups. I thankfully get into one.
I graduate HS and go off to California for school. While there I make a Doom3 renderer clone with a friend. I graduate with a BS in computer science.
With my new degree and my hobby engine I land an interview for a job in the game industry. The interview is with Human Head Studios. I have no idea what they are working on because nothing has been announced. During the interview I am shown the revived Prey they were working on with 3DR. Luckily I ace that interview and land a job as the graphics programmer on Prey.
For the next almost 2 years I work with the rest of the team to finish Prey. The working relationship with 3DR was great and I've personally yet to see better. This was quite honestly one of the best periods of my life.
After that some stuff happened that I can't talk about publicly. You can just pretend there's another interesting 3DR related paragraph. Its been almost 3 years now since Prey shipped.
R.I.P. 3D Realms. You guys should remember though that there are many arms to the 3DR beast. One of the arms died today. It's not the last you've heard of Duke or Scott and George. Hopefully the next thing you hear concerning them is something awesome! Please don't read into this as me hinting at something because I'm not.
Thread Truncated. Click to see all 25 replies.
Thread Truncated. Click to see all 2 replies.
"The plan was actually pretty simple… create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going. .... All we had to do was let go of the idea of just making DNF in the traditional way..."
It goes on to say that DNF was pretty much never intended to be released for decades... it was just a big fun project to keep everyone rich and distracted while other REAL projects were completed and used for funding. Is any of this true or just crackpot stuff?
Thread Truncated. Click to see all 32 replies.
---------------------------------------------------------------------------------------------------------------
Hey Leute, inzwischen sickern die ersten News von ehemaligen Angestellten von 3DR sowie von Take2 Mitarbeitern durch. Ich fasse nun mal die erschütternde Nachricht zusammen warum 3DR wirklich pleite ist.
Unabhängig voneinander überschneiden sich die Aussagen der Mitarbeiter. Manche haben sicher auch den Twitterblog von George verfolgt (http://twitter.com/georgeb3dr). George von 3DR ist vor ein paar Tagen an Take2 herangetreten um ihnen laut Twitter das Game und den Entwicklungsstatus zu zeigen(siehe twittereintrag). Der Grund dafür ist sehr wahrscheinlich gewesen, dass 3DR trotz aller Widersprüche anscheinend DRINGEND(!!) Geld brauchte für die Fertigstellung und Bezahlung der Angestellten. Laut einem 3DR-Insider hat die Finanzkrise wohl auch stark bei diesem Konzern eingeschlagen. George brauchte laut seiner Aussage 5 Millionen US Dollar um das Spiel Release fertig zu bekommen, T2 bittet um Bedenkzeit. George Broussard und Scott Miller waren sich sicher, dass Take2 als Publisher sicher Geld in einen der größten Titel der Gameindustrie stecken würde und veranstalteten (siegessicher vor der Entscheidung von T2) ein BBQ für die Mitarbeiter der Firma (siehe Twittereintrag).
Vor 2-3 Tagen hat sich T2 bei 3DR gemeldet und ein ganz anderes Angebot unterbreitet mit dem niemand gerechnet hat. T2 wollte kein Geld in den Duke stecken, laut Insider zweifelte T2 stark an der Fertigstellung und glaubte George nicht und waren inzwischen auch genervt von seinem arroganten Auftreten, STATTDESSEN(!!) und das hat 3DR wohl das Genick gebrochen, könnte 3DR die Rechte am Vertrieb für DNF von T2 für 30 Millionen US Dollar zurück kaufen.
"Take2 declined to give them $5 million to keep developing the game and actualy tried to sell the publishing rights back to 3DR."
Damit hatte keiner bei 3DR gerechnet und das Unheil hat seinen Lauf genommen. Anfang letzten Monats soll 3DR schon nicht mehr flüssig gewesen sein.
Es sieht so aus als wenn George einfach zu hoch gepokert hat und sich sicher war, dass der Titel allein genug zieht um nochmal Geld locker zu machen.
It seems to be real. George this is so lame.
Thread Truncated. Click to see all 7 replies.
Its the only "All American" Game and my time spent reading tidbits about it and how it will be above awesome, above spectacular...all that and now this...
Economy crashing, swine flu, now 3d realms closing... this already has been a sad year. No disrespect of course to swine flu sufferers. Get Well and Get 3d realms back!
I've believed in Duke Forever for fucking 10 years now. I didn't even believe in Santa Claus that long.
This is fucking traumatic. FUCK
Thread Truncated. Click to see all 4 replies.
Anything new?
If there is a problem you fix it. I can't belive this game could not have come out in 10+ years. 10+ YEARS. The people who are payed to make the decisions apparently didn't and the company bled dry. Nobody knows how complete the game is. 10%? 50%? 90%? It's all speculation because little has been shown.
And I doubt we will see anything now because if the game was still not near completion it would make the people in charge a laughing stock.
You must be logged in to post.