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More Resident Evil 5 PC Details Emerge

by Chris Faylor, May 04, 2009 8:16pm PDT

With Resident Evil 5 officially on its way to the PC "later in the year," publisher Capcom has provided some new details about the features that will be found in the port.

As with the July-due PC editions of Street Fighter IV and Bionic Commando, Resident Evil 5 PC will support DirectX 9 and 10 along with "ultra-high resolutions." Furthermore, all three games can be played with either a gamepad or mouse and keyboard.

While higher resolutions are standard fare for a console-to-PC port, it's still good to have confirmation, considering Capcom was rather quiet on the specifics last week. At the time, the only PC-specific feature mentioned for RE5 was GeForce 3D Vision support.

"Laugh at console player's lowly 1080p as you crank your monitor up," wrote Capcom communications director Chris Kramer. "[There is] mouse and keyboard support for all three titles, but for God's sake, go buy a gamepad with analog sticks."





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  • When I was a youngster, I played fighting games on my PC sinceI didn't have a 16-bit console for awhile after they debuted. Had to get my MK and SF2 fix somehow. Anyway, being a kid and thus not being able to afford a PC gamepad made fighting games a real drag. I used the arrow keys for movement and the numpad keys for punches, kicks, blocks, run -- whatever the game called for. It got the job done, but it certainly wasn't optimal.

    Everyone looks back fondly on the Gravis Gamepad, but for fighting games, that pad sucked. It had four buttons. Four! For MK games, I had to hold down two buttons to block, and another set of two buttons to run in MK3. Super SF2 were even worse since they featured six attack buttons.

    While I continue bitterly reminiscing, did anyone ever play the PC port of the original SF2? What utter crap. My uncle sent it to me along with the PC version of Mortal Kombat (1), which was excellent. SF2, however, featured only two buttons and laggy gameplay that, as a kid, I blamed on my grandma's archaic 386. Turns out the game just sucked: http://www.youtube.com/watch?v=Z0ffVqFXm94

    The only positive experience I've ever had playing a fighting game on PC was Mortal Kombat 4. One Friday night, a friend came over and introduced me to an early file-sharing program on which he'd found the PC version of Mortal Kombat 4, which we were both very into at the time (mid-1998, I believe). I eagerly entered the domain and began the hefty download, which was made even beefier thanks to my 56k US Robotics modem.

    Because I hadn't shared enough files to be considered a fully registered member, a prompt would appear every five minutes or so. If one wasn't vigilant enough to click the prompt's OK button, the download was halt. My friend and I were frothing for the game but needed something to do while it downloaded. So we fired up StarCraft and alt-tabbed back and forth between SC's campaign and the MK4 download. When it finally completed, we cranked up the resolution as high as it could go (1024x768, probably -- WOOOOO!) and played until around 3am. I only had one gamepad, an eight-button Microsoft Sidewinder, so one of us used the pad while the other struggled with the keyboard.

    It was so, so much fun.