S.T.A.L.K.E.R.: Call of Pripyat Announced
by Nick Breckon, Apr 30, 2009 12:29pm PDTGSC Game World, developer of the post-apocalyptic shooters S.T.A.L.K.E.R.: Shadow of Chernobyl and the prequel Clear Sky, today announced a new game in the series, S.T.A.L.K.E.R.: Call of Pripyat (PC).
Pripyat will pick up where the original game left off. Players will take on the role of an agent in the Ukraine Security Service, sent into the Zone to collection information on a failed military operation.
The title is slated for release in fall 2009. Check below for a list of features:
- Photorealistic exclusion Zone -- Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
- New story, a number of unique characters.
- Extended system of side quests.
- New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
- New A-Life system, created using the players' best-liked elements of the first two games in series.
- Emissions considerably influence the world of the Zone.
- Sleep function added into the game.
- New player interface.
- Possibility to continue the game after completion in a freeplay mode.
- The game is developed on X-Ray engine v.1.6
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Comments
don't get me wrong..
They haven't even managed to have complete dioulogue. Alot of the character interactions are still text based. Come on.. What is this 1995? Or 2009?
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GSC don't seem capable of doing the bug testing themselves, so outsource it. Spend a bit more money and make the game great not just good. We know that valve's extra time more than pays off.
I can dream can't I?
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Dude, no one frikin' sleeps once you boot up this game.
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GET OUT OF HERE STALKER. :*(
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PC baby. Still gets the better exclusives
Chimera and Burer, sleeping, blowouts, freeplay after the main quest - All of these things are in that Oblivion Lost mod. There's also another mod that adds complete faction wars.
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All i want is a big game world that you can wonder around with other people trading shit etc and finding campsites of people to kil how u wish.
The worst parts of Clear Sky were the "Call of Duty" sequences that completely foreclosed exploration and discovery. Let's hope that's not what they're pursuing.
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^
The Biggest Failure of the previous games.
The great 24-hour timescale, that had no ability to control it. IE: Wait IRL For the game time to move.
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Why don't they call it STALKER WTH
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Also, please don't have a mad rush in the last few areas of the game to get to the Power Plant....that happened in both the previous games and it was annoying as hell.
Please, let the new one be truly THE S.T.A.L.K.E.R game.
Sieg Grammar!
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