Metal Gear Creator: 'I Want to Make the Impossible'
by Shack Staff, Mar 26, 2009 2:56pm PDTMetal Gear series creator Hideo Kojima today took the stage at the Game Developers Conference to discuss his vision of the future for the Kojima Productions team.
"I want to add both [the] Western way of designing and the Japanese way," he said.
He explained that Western studios focus more on overcoming hurdles through software technology, and can thus create an open-world with no loading screens or the ability to drive any vehicle, whereas Japanese developers circumvent hurdles via game design.
But by utilizing the best of both approaches, Kojima believes that he and his team can "really challenge this wall of impossibility," ideally in future Metal Gear Solid games.
"By overcoming the barriers of impossibility, yesterday's impossibilities become today's possibilities," he explained. "People thought that going to the moon was impossible, but we've done it.
"90 percent of what is considered impossible is in fact possible. The other 10 percent will become possible with the passage of time and technology," read a slide in which Kojima quoted himself.
To illustrate his point of relying upon both design and software, Kojima relayed the tale of how his ideas for Metal Gear Solid 4 changed over time. Initially, he'd only heard rumors of new console hardware that could "do anything," and was quite ambitious.
As more details on the hardware emerged over time, his mission evolved from "use the rumored 'amazing power' of the monster gaming platform to create the ultimate stealth game" to "use the actual power of the PS3 to create the ultimate stealth game" to "use the actual power of the PS3 to create a new infiltration experience."
"I want to make [the] impossible with every one of you," he concluded. "If we join together we can make any impossible, possible. I want to make great games with everyone, so let's overcome this barrier of impossibility."
Greg Mueller, Chris Faylor and Nick Breckon contributed to this report.
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Comments
Give it a rest Kojima. The Metal Gear series of games all sucked. They ALL have terrible controls, probably the shittiest story ever and average graphics.
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He reminds me of another jackass in gaming, Itagaki.
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Saying that, there are a ton of ways to approach the game and a lot of ways to be stealthy if you choose to. But it just doesn't feel like a true stealth game in the vein of Thief etc. when there is this huge and varied arsenal of exotic weapons for you to buy / steal / unlock / upgrade / sell. It'd never have been the ultimate stealth experience unless you were reduced to tippy-toeing around behind your enemies in the dark with no more than a blackjack, crouching low in some shadowy corner and genuinely scared of whether or not they'd find you.
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Geez. In true Kojima style, he used five paragraphs to say what he could have said in one.
Kojima's great, but he needs to hire a writer.
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Innovation is in short supply, but less appreciated is the fact that ambition is too. No games so far has really been able to make you feel like you're part of a cinematic experience, because games just don't feel plausible enough. Honestly, linear games belong in the past.
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What Kojima is talking about with "making the impossible possible" is just as nonsensical; just as abstract.
Both these examples remind me of Napoleon Dynamite: "I'll make all of your wildest dreams come true."
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As more details on the hardware emerged over time, his mission evolved from "use the rumored 'amazing power' of the monster gaming platform to create the ultimate stealth game" to "use the actual power of the PS3 to create the ultimate stealth game" to "use the actual power of the PS3 to create a new infiltration experience."
My vision is to prove that the PS3 is awesome with fancy words. You can create a great experience without having tons of power. I think the damn toy called the Wii has proven that.
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Overcoming impossibility and making it possible just is his way of saying - we got to move much farther then we ever were - games need to evolve in light year leaps.