Wolfenstein 3D Arrives in iPhone App Store
by Chris Faylor, Mar 24, 2009 10:39pm PDTid Software today released its classic first-person shooter Wolfenstein 3D on the iPhone and iPod Touch via the iTunes App Store. The 9.9MB download is priced at $4.99.
Packing the original six episodes, complete with the famed MechaHitler boss fight, the game offers two different control methods. One has players navigating and shooting with the touch screen, and the other sees players tilting the device for movement.


id Software programmer and co-founder John Carmack personally led the project. The official debut follows yesterday's release of the Wolfenstein iPhone source code.
An iPhone release of DOOM can be expected "fairly soon," Carmack reckoned in his development notes for Wolfenstein 3D iPhone. In addition, he recently helped Electronic Arts with the upcoming iPhone port of the Wolfenstein RPG.
Thanks to Shacker burgertime for the heads up.
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Comments
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I remember exploring every room and trying to take out and find every enemy. It's true, it's basically a maze game. There was no good explanation for why the elevator is in a different place on every level and we didn't care. We wanted to find every secret and explore every room.
It brought back memories of having the retail version and the hint book with every map of every level, and sharing the book with my buddies.
It brought back memories of when gaming was this thing you thought you discovered by yourself, not something you bitched about on message boards.
Since I was in high school when it came out, it brought back memories of when life was easy - no job (for me anyway), no mortgage, no girlfriend, no worries.
It's great that gaming has matured but this almost makes me pine for the days when it was much simpler and still a lot of fun. But hey, thanks to people like Carmack and platforms like the iPhone, these sorts of games can live forever.
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Apple on their SDK NDA: "Please note that unreleased software and features will remain under NDA until they are released."
So for a day the NDA was breached? Maybe the NDA says "approved" rather than "released" (and the Apple summary of it was just using sloppier language).
http://www.shacknews.com/laryn.x?id=19504620#itemanchor_19504620
Not saying anyone should get sued; I just think placing an NDA on such a large group of software developers, preventing them from talking in public about software that they are developing, is completely stupid.
It's also interesting to note that this port couldn't have happened with the earlier NDA which didn't allow public release of source at all, since the port uses some GPL'd stuff. (Of course, Carmack could have re-written that stuff to avoid having to release the code, and he thought about doing that anyway for other reasons, as stated in his diary.)
I can't imagine what a PITA it would be to develop for a platform, especially a very new one, where you're prevented from speaking about things to such a degree. It's better than it was but you still can't post on a public programming forum and say "here's what I'm trying to do, can you help?" and equally people cannot say "here's a useful piece of code which could help you" until Apple have approved that code.
Apple still get final say on what does and doesn't ship, and they've had long enough to file patents for the thing. (Especially if you consider the millennia where there was no SDK for it at all.) It seems like control-freakery and nothing more.
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i want shiny new games.
fuck nostalgia.
end boss spoiler in the pics!
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I'm not expecting frantic multiplayer matches on the iPhone or any handheld, but i do want to be able to play somewhat comfortably, and without having to move awkwardly forward and shoot haphazardly.
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