DRM 'A Waste of Time,' Says World of Goo Dev

By Chris Faylor, Mar 23, 2009 3:00pm PDT Utilizing digital rights management as a means to prevent piracy is "a waste of time," according to 2D Boy co-founder and World of Goo co-creator Ron Caramel.

"Don't bother with DRM," he said during a GDC 09 talk attended by GameSpot. "You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."

The topic of digital rights management has become increasingly controversial, as publishers feel they must make some effort to prevent piracy while protesters complain that DRM punishes legitimate buyers with install limits and online activations.

"We don't see the point in having DRM," he added. "Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly."

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  • DRM is overblown. In spite of all the crying over DRM I've continued to buy PC games that include the most evil of DRM schemes. While I have encountered a couple issues I'm not distressed enough to quit buying games over it.

    The issues I've encountered

    - Steam being a bitch about starting a game when you don't have internet. The whole offline mode should be automatic. I shouldn't have to go in and configure it.

    - I worry about my Steam purchases. Valve says if they ever shut down the Steam servers they'll release a mega patch to free up all of our games. I don't believe them. My thought, why don't they start showing some examples by releasing their older titles. Why must every game continue to be locked into Steam? So until then I do my best to avoid Steam as much as possible.

    - Some devs/publishers (Activision COD WaW) locking down LAN mutiplayer. I shouldn't have to buy two copies of one game to play with my kid. I have no issue with locking down single or online play but leave LAN alone. LAN play sells games. I've seen it many times at the LAN I've attended. People get to try a game out in a real gaming environment then they buy it for the single/online play or future LANs so they don't have to keep asking for discs to reinstall or disc one to start the game.