Report: Sony Now Charging to Release PS3 DLC, Publishers Not Happy
by Chris Faylor, Mar 20, 2009 9:38am PDTSony has instituted a "PlayStation Network Bandwidth Fee" that requires publishers to pay for each gigabyte used in downloading PlayStation 3 content from the online PlayStation Store, reports MTV Multiplayer.
Publishers were previously able to release PS3 DLC without incurring any bandwidth fees. Microsoft does not charge bandwidth fees for Xbox 360 DLC, claims the site.
The new policy went into effect on October 1, 2008, and charges publishers 16 cents for each gigabyte of bandwidth used. Bandwidth utilized by free content is only billed for the first 60 days, while premium content racks up charges until it's removed from the store.
For example, a 1GB demo downloaded one million times within its first 60 days of availability would incur an extra charge of $160,000. Between the PlayStation 3 and Xbox 360, Capcom has seen over 4 million downloads of the recent Resident Evil 5 demo.
Understandably, publishers aren't happy with the deal. "It's a new thing we have to budget," one anonymous source told the site. "It's not cool. It sucks."
While Sony refused to explain the logic behind the new policy, MTV Multiplayer suggested that it could be a result of the PlayStation Network offering free multiplayer, whereas Microsoft charges players for the privilege of playing games online.
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Comments
So much for that...
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This is because they charge the users for the "service" rather than the developers.
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This is why Sony is always one step ahead.
The only people that should have a problem with this are the publishers. The consumer should love this idea.
I love it!
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Way to go!
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Sure, it's free. But nobody will release anything free on it anymore.
Demos that cost money to download? Foreseeable in the near future.
Free DLC will no longer be free since they are the canidate of many downloads.
This might be the nail in the coffin for Sony.
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Being penalized for being popular doesn't sound like a good plan
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So...why should I or anyone else care about this NOW?!
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16 cents?
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This seems awfully short sighted... big shock coming from Sony.
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Typo: While Sony refused to explain the logic behind the new policy, MTV Multiplayer suggested that it coud be a result of the PlayStation Network offering free multiplayer, whereas Microsoft charges players for the privelege of playing games online.
Coud = Could
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Capcom or Criteron won't just cancel their demos and DLCs when they're already halfway out the door. This fee will make them rethink their future offerings, however. You'll start to see this decision's effects (if any) near the end of '09.
It also doesn't seem to have slowed down content on PSN too much so far.
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That is, of course, very wishful thinking. Still, as had already been said, the money to support PSN has to come from somewhere. Obviously their current model isn't working out for them, and they are looking at other ways of supporting the service while keeping it free to players.
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