Wanted Trailer Reveals Max Payne Influence
by Chris Faylor, Mar 10, 2009 2:44pm PDTIn the post-Matrix and post-Max Payne world, slow-mo shoot-outs are starting to feel a little generic. That's why, as producer producer Nick Torchia explains below, Wanted: Weapons of Fate only lets you trigger "assassin time" when popping out of cover.
Taking place mere hours after the Wanted film, the GRIN-developed action game hits PC, PS3 and Xbox 360 on March 24. PS3 and Xbox 360 demos are downloadable now.
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Comments
I really miss the golden age of computer gaming.
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Games have thrown around slow mo so much, that they've forgotten how much of a crutch it is. Sure, they've integrated it into the cover mechanism, but what happens? You advance from cover to cover, pop out and kill everyone effortlessly. And the satisfaction here is..?
Moreover, they've taken a a very promising mechanic from the movie, the bullet curving. Now, something that was associated with an elite level of skill in the movie can be pulled off as easily as using a crosshair. How about if.. you know.. like in the movie, we actually had to move the gun to curve the bullet ourselves? Obviously, it's just a game, and they can't expect you to spend weeks learning things like they did in the movie, but the human element definitely seems to be in short supply here.
I hate to say this, but it seems like games are putting more focus on giving you candy without you doing any work... And that takes out all the satisfaction... When you see your character take out someone in a kick ass, john woo hand to hand combat scene, you know that you, as the player had nothing to do with it. Games are also becoming more filmic in their presentation, and while this is a good thing in many ways (frankly, it's evolutionary) it also seems to have made games less interactive and more passive.
Well... the melee part looked neat.