Funcom Loses $23M, Age of Conan Subscribers Fall Below 100,000
by Nick Breckon, Feb 23, 2009 11:40am PSTAge of Conan developer Funcom today announced a fourth quarter loss of $23 million, with an overall 2008 net loss of $33.8 million.
The news comes along with the announcement that Funcom's chief financial officer, Olav Sandnes, has resigned from the company.
At one time boasting 700,000 subscribers following its May 2008 release, Norwegian financial group DnB NOR Markets now estimates that subscriptions to Age of Conan have fallen below 100,000, according to E24.
Funcom shut down 63% of Age of Conan's servers in January, reducing the MMO from 49 online worlds to 18. Age of Conan game director Gaute Godager left the company in September of last year, crediting his dissatisfaction with the game as the primary reason for his exit.
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The fact is that Funcom tried to sell a product that simply was not finished, promised things they haven't delivered, or when they did, were buggy, and collectively, for any improvement, it burned trust with the MMO market. A market that is now vastly more jaded for having been burned several times.
AoC will fail, it almost certainly will close, and Funcom as a company will struggle to survive because of wanton Hubris of people trying to sell to a tiny fragment of the total market....badly.
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Just curious as Id like to try something new.
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if you have under 100k subscribers paying 15.00 a month and you are loosing money
then something is seriously wrong with the business plan . not just the game.
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What's crazy is they took my money when AO launched too. The signs were there and I ignored them :/
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So I'm not surprised at the huge majority of them failing.
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- So much stuff is instanced. I hated Guild Wars for this very reason, you can chat with your buddy, but guess what, you can't see him, he's not in the same instance as you even though you're grouped. i can't see why developers keep designing MMOs like this even though they know the only good way to do it is like WoW, where the realm is the division, but once you're on a realm, other than within dungeons, everyone shares the same world. It was incredibly lame that within one realm players were scattered among different parallel instances of that realm.
- The graphics engine wasn't well optimized. I had a GTX 280 and a brand new 45nm dual core and 2 GB of RAM. I can run Far Cry 2 at max max everything, and Age of Conan ran like shit on my computer when I turned everything up.
- The promise of a sexy universe. One of the facets of this game that intrigued me was the claim that the game was mature. I was hoping you could do mature things with the NPCs, i was hoping for some mature interaction, and all you get is the ability to remove your own armor and see some nipple. What a let down. There are whores in the game, but you can't sleep with them. Doh! Why have hookers that don't function?
yeah maybe I'm shallow, but I gave the game 30 hours of my life and was extremely disappointed. I wanted this game to be as cool as it sounded.
I did think the environments were pretty, but the divided realms and overly instanced content really turned me off. Instance content based on group, not by arbitrary player count.
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