Sega Announces New Aliens vs. Predator Game, Delays Gearbox's Aliens: Colonial Marines

By Chris Faylor, Feb 11, 2009 8:59am PST A new Aliens vs. Predator game will arrive in early 2010, publisher Sega has announced, with the company noting that AvP will hit before its other two Aliens games.

That means Gearbox's shooter Aliens: Colonial Marines (PC, PS3, 360) and Obsidian's Aliens RPG won't debut until 2010, at the very earliest. Colonial Marines was originally expected last year, and was recently listed as a Q1 2009 release by Sega Europe.

Gearbox's Aliens: Colonial Marines

Rumors that Aliens: Colonial Marines was put on hold emerged amidst layoffs, but Gearbox president Randy Pitchford quickly clarified that it wasn't cancelled. Meanwhile, Sega has remained rather quiet about the Aliens RPG since it was revealed in 2006.

The new Aliens vs. Predator title will be developed by Rebellion, which handled the 1999 PC shooter Aliens versus Predator, but had no involvement in Monolith's 2001 sequel.

No further details or platforms for Aliens vs. Predator were provided, apart from a promise it will be "innovative," with Sega vowing that more details are due "very soon."

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27 Threads | 76 Comments

  • My favorite part of the AVP2 multiplayer was the cool asymmetric modes (hunt, survivor, evac) where players of all skill could get into a game and have fun, as it wasn't just the classic static team X vs static team Y. The different races fit together in an interesting way, and by changing the relative sizes of the teams, really interesting matches weren't hard to come by.

    The maps often seemed to really favor one race over another. I hope they can balance that out a bit better this time around. I also really hope there is a PC version.

  • PC version. Without crappy performance, controls and interface.

    Make it in the vein of the existing AvP FPS's, not the movies. Also, although I think the marine and predator playstyles were fleshed out pretty well, I think the alien could use a bit of polish. Wall walking should be more fluid, instead of rapid 45/90 degree turns when climbing walls and ceilings. A bit like the arms and legs working more separately from the torso.

    With some practice, you could do some cool moves and attacks but there's definately improvements to be made, making the combination of climbing and ambushing/attacking less confusing and disorienting.

    Predators need a more robust fighting system for their melee attacks. IWhen I need to fight multiple enemies at once, I want to fight like in the slaughterhouse in Predator 2, not just frantically running and aiming and right clicking.

    Marines are mostly about the motion tracker, lighting and guns so they don't really need any big changes. Just nail the weapons.