Ghostbusters Screenshots Get Messy

By Chris Faylor, Jan 22, 2009 9:09am PST Publisher Atari has released some new screenshots from Ghostbusters, showing off the PC, PlayStation 3 and Xbox 360 versions under development by Terminal Reality.

Sporting voice work by Ghostbusters Dan Aykroyd, Harold Ramis, Bill Murray and Ernie Hudson, with Aykroyd and Ramis having written the script, the game hits June 16.

Red Fly Studios-developed PlayStation 2, Wii and Nintendo DS editions will arrive on the same day, as will the long-awaited Blu-ray release of the first Ghostbusters film.

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6 Threads | 12 Comments




  • I have a theory about the development of this game.

    1/15/2007 - Zootfly video leaked
    http://www.xbox360fanboy.com/2007/01/15/ghostbusters-heading-to-360/

    11/14/2007 - actual Ghostbusters game(s) announced. Multiple platforms. Multiple versions. Screenshots available. 10/31/2008 release date floated
    http://www.shacknews.com/onearticle.x/49932
    http://www.shacknews.com/onearticle.x/49946

    The thing that bugs me is that I don't see how in ten months it can go from something that some developer somewhere rigged up as a tech demo for fun, or ostensibly to make into an actual game once they acquire the license (which they had not done yet) to a AAA title far along in development across multiple platforms using the original voice/writing talent and with a release date less than one year out (which, granted, turned out to not happen)

    My theory is this - the concept of turning Ghostbusters III into a video game had been in the works for a while. Hollywood took a decade to turn DOOM into a movie, I don't think they could get their shit together on a video game this quickly.

    I think that, in the world of the game developers that involves keeping secrets and signing NDA's, the call for a Ghostbusters game came forth and a number of developers were vying for their chance to work on the game. Some, like Zootfly, even went so far as to make tech demos to make their case. Either the videos of the tech demos fell into the wrong hands and wound up on YouTube, or Zootfly did it on purpose to make people want their version of the game. That seems a little far fetched, but it's about as far fetched as a Slovenian game developer spending a lot of time and money to make a game which they don't have the rights for (which is the official story).

    But Terminal Reality won the contract and had been working on the game a while when the Zootfly videos were released, which is why it was so far along in November.

    Another theory could be that Zootfly did the Ghostbusters tech demo to get attention for their real game TimeO, and that the timing of it with the actual Ghostbusters game was a coincidence.

    Anyway I could be wrong and full of shit and I don't have any sources to back up my theory. We know that game developers work on projects that get cancelled all the time and never unveiled to the public, so my take is that Zootfly was just one of the developers vying for this game and they just lost the contract.