Eidos Begins Takeover Talks
by Chris Faylor, Jan 16, 2009 5:15pm PSTStruggling Tomb Raider publisher Eidos has announced that it has entered into discussions that "may or may not lead to an offer being made for the Company."
The potential buyer was not named, with Eidos stressing that discussions are "at a very early stage and that there can be no assurance that an offer will be forthcoming."
The overall company, which recently changed its name from SCi to that of well-known subsidiary Eidos, has long been the subject of frequent takeover rumors. Its properties include Tomb Raider, Deus Ex, Carmageddon, Hitman, and Kane & Lynch.
Numerous possible buyers have been rumored across the past year, including Square Enix, Electronic Arts, Ubisoft and Warner Bros. Of the four, Warner Bros. is considered to be the most likely, as it already owns 20% of the oft-beleaguered publisher.
Eidos' long-running financial woes worsened recently, as Tomb Raider: Underworld failed to meet expectations, selling only 1.5 million units instead of the projected 2 million, prompting layoffs at Tomb Raider: Underworld developer Crystal Dynamics.
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Comments
As goes hollywood, so goes the game development business. Independent filmmakers have found themselves relegated to art cinema houses (now closing near you) partly because we as a society have been force fed such crap from the big studios that we cant figure out a movie if it doesnt explain literally every moment of a film. Then when you actually watch a movie, say one made outside North America, is has these odd things like long cuts, extended dialog, and plots slightly more complex than "Boy meets girl, boy bonks girl, boy kills bad guy (you can switch any of those by the way and the formula still works). WOW! An actual plot! So THAT'S what movies are supposed to look and feel like!
Game developers are feeling the same pressure. Make blockbuster games because its the only thing we KNOW will sell. Dont make games that are original...that challenge the player to think, to toss their conventions out the window for the sake of storytelling or unique gameplay approaches.
However I know everyone would be happy to see a DRM we can all live with. Then, noone will have any excuse to say "It didnt sell well because of piracy".
I figure, even at 50 bucks a game x 1.5 million is still 75 million dollars. I guess that's not alot of money? I'm trying to take into consideration the cost of the building/electric, payroll, etc. but really? How long does it take to make yet another TR game, much less resources?
I guess that's why I'm not in the gaming biz :(
RIP.
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that drops me back to EA being the buyer, because EA is the biggest and most likely to buy things!
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