Doom 4 Story Writer Revealed
by Chris Faylor, Jan 15, 2009 8:07am PSTFantasy author Graham Joyce has revealed his involvement with id's upcoming Doom 4.
"I'll also be working on the computer game Doom 4 for ID Software," reads the latest update to Joyce's site, apparently posted January 6, 2009. "I've been playing Doom for some years."
The writer of such novels as "How to Make Friends with Demons" and "The Tooth Fairy: A Novel" then confirmed the news with CVG, merely noting that "that ID have hired me to help develop the storyline potential" while offering no additional details.
Described by id as "significantly different" than Doom 3, Doom 4 will utilize the id Tech 5 engine that's powering Rage. However, the studio has promised that Doom 4 will appear to be running on "a totally new game engine" when it is eventually released.
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Comments
Well, I did! I'm a huge fan of the formula established by Doom and Doom 2, but I like that id did something a bit different with Doom 3. The survival horror theme made everything quite creepy, so much so that I would usually only play at night in a dark room to enjoy the atmosphere. My nerves were usually shot after 20-60 minutes, but that was fine; it allowed me to spread out the game over several weeks.
I also thought Doom 3's attempt at telling a deeper (contextually speaking; I simply mean deeper than the original games' tales) story. Picking up the PDAs was rather interesting. They started to get repetitive after awhile, but I would always listen to voice files while walking around, and read through the emails that actually had some meat to them. You could also sift through PDAs for no other reason than to find security codes.
I liked that: there was only as much story as you wanted. Read/listen to PDAs? Fine. Skip them completely, or just use them for security codes? Fine.
I'll enjoy Doom 4 even if it returns to the more action-oriented formula, but I'll always stand by Doom 3 as a solid FPS.
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Everyone who works on something in the videogame business is a "huge fan" of a projects predecessors and played them all the time.
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He's a marketer full of shit.
"significantly different" "appear to be running on a totally new game engine"
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back to run & gun?
realism shooter?
third person?
metal gear?
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Get guns, blow shit up, the end.
Trying to claim that any of the Doom games had a legit "story" is kind of comical.
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