BioShock Could Have Five Sequels, Suggests 2K
by Chris Faylor, Jan 07, 2009 7:42am PST2K Game's narrative-driven first-person shooter series BioShock could have up to five sequels, though the company is taking care to ensure it won't "cash in" on the franchise.
"If we spin [BioShock] the right way and get the right twist of innovation, we can make six parts of it, as Star Wars did," 2K president Christoph Hartmann told MCV. "Look at Star Wars. It's a fight between good and evil, just like BioShock."
"But we have to be careful not to cash in," he added. "Because [BioShock] is so story driven, the question obviously arises: how long can you do it without turning into The Matrix? The first Matrix was great, the second one was weird and the third one, you thought: 'Who [making this] is on crack and who isn't?'"
Continuing, the president explained the dangers: "I won't name the company, but there was a great racing game years ago. They brought it back year-on-year. If you look at the scores, it's hard to believe what they've done to it. It's upsetting, actually."
Electronic Arts' Need for Speed series seems to fit Hartmann's description perfectly.
The second entry in the BioShock series, dubbed Sea of Dreams, is due on PC, PlayStation 3 and Xbox 360 later this year, between August and October. The sequel is being helmed by 2K Marin, while the original was crafted by 2K Boston and Australia. A feature film is also in the works, and may be accompanied by BioShock 3.
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Comments
Man, what? Where's the correlation there? 'Our IP shares loosely similar moral themes with a completely unrelated franchise, so we can make lots of sequels like they did!'
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nothing good will come of this.
Weird that this came up while talking with gamer site.
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"BioShock Could Have Five Sequels and an Uwe Boll Movie, Suggests 2K"
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I'll admit the club scene was horrible.
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Anyway, I hope that in the sequels they make it so that the splicers can't go from a standing position to a full sprint without any sort of displayed acceleration. Makes it a pain in the butt to hit them with projectile weapons, in a way that seems more artificially difficult than it should be (for a casual player like me, anyway).
Also, I kind of half-hope they make it harder to gank the melee-only Big Daddies (assuming they make a reappearance) by hiding in/on/behind some normally inaccessible piece of level (like behind an impassible couch or up on top of a ledge).
Otherwise, awesome awesome game.
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Before the release of Volume 1, Rick Sands, chief operating officer at Miramax, commented on future multiple releases of the Kill Bill DVDs: "This is the beauty of having two volumes—Vol. 1 goes out, Vol. 2 goes out, then Vol. 1 Special Edition, Vol. 2 Special Edition, the two-pack, then the Tarantino collection as a boxed set out for Christmas. It's called multiple bites at the apple. And you multiply this internationally."
http://www.experiencefestival.com/a/Kill_Bill_-_Releases/id/5208174
Luckily this never happened.
You know the logic there is beautiful and I get that they're trying to make as much money as they can but jeez - they should probably keep plans like this a secret. "We're planning on gouging you as much as possible"
At least when George Lucas releases Star Wars multiple times in different formats he keeps his mouth shut about it.
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Now I know, why Ken Levine left them. Monkeys on the lam!
Oh BioShock, we hardly knew thee.
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Seriously, did this guy hear the words that were coming out of his mouth? It is like a bank robber telling the clerk where and when he will strike again.
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