Monolith: F.E.A.R. Expansions 'Killed Off A Few' Fans

By Nick Breckon, Dec 29, 2008 11:20am PST While the F.E.A.R. ports and expansions have introduced the shooter series to a number of gamers, Monolith's Dave Matthews also credits the ancillary titles with "killing off a few" fans.

Since Monolith released the original shooter, TimeGate Studios has shipped two F.E.A.R. expansions: Extraction Point and Perseus Mandate. While Extraction Point earned fair reviews, 2007's Perseus Mandate was universally panned.

"[TimeGate Studios] took the story in a direction that we didn't intend," said Matthews to CVG. "We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell."

Though Day 1 Studios' PlayStation 3 port of F.E.A.R. was slammed as a shoddy rendition, Monolith promises that the three versions of F.E.A.R. 2 (PC, 360, PS3) should be more similar to each other.

"While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms," added Matthews.

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  • So I guess it's official that Extraction Point and Perseus Mandate are non-canon. Sounds about right; I didn't like the storyline direction of Extraction point, and the dialogue was amateur (though the level design was okay; just that it seemed cut/pasted/rearranged from FEAR). I passed on Perseus Mandate; didn't even give it a chance.

    I'm hoping that Monolith doesn't screw up the release of Project Origin with activation DRM; one would hope that with Warner Bros. leading the distribution, they wouldn't be pushed to irritate their fans. Then again, Warner Bros. is Hollywood, which has spent the past decade irritating their fans.