Warhammer Online Patched: New Careers, Content, and RvR System
The full patch notes follow:
- Two New Careers - The Knight of the Blazing Sun and the Black Guard have joined their allies and are now available to play for everyone!
- Open RvR Influence System - As part of our ongoing effort to encourage people to take part in oRvR, we are pleased to announce the release of an Influence system geared solely to oRvR. Players who participate in this part of WAR will now have additional incentives for fighting for their realm. As part of this patch we have also made quite a number of changes and fixes to oRvR places and NPCs as well.
- Easy Public Quests - PQs are great but sometimes it's hard to get enough people together to complete them, especially in the lower tiers. So, we are redesigning one PQ per chapter so that it can be completed by 1-3 people.
- Chat Hyperlinking - One of the most requested features by the community has been adding the ability to hyperlink items, abilities and quests in the chat window and now it has been added.
- Itemization Improvements - As part of our continuing support to improve item rewards in WAR we have released a number of new item improvements with 1.1. These improvements include re-vamped armor sets for all levels, new item drops for a number of harder dungeons, and improved drop rates of PQ rewards.
- Main Assist - RvR is exciting, chaotic and always challenging but this feature will make it just a little bit easier to help your group fight the good fight.
- Player Statue System - Nothing says "you've made it" more than having a statue with your name on it in the capital city of your realm.
- New Content - Whether it is new lairs, new quests and changes to items, this patch is full of lots of fun new content additions to the game.
- User Interface - Lots and lots of fixes, changes and new additions to our user interface and API functionality, new additions to the chat system and graphic options incorporating community requested features a channel flashing on activity, the ability to turn the chat bubbles on/off, a gamma slider and so much more.
- Player Responsiveness - We have added a number of additional features to improve the responsiveness of the game client. These changes include items that will lessen the "Pause" period in casting due to high lag, as well as fixes for a number of animation glitches and issues players experienced while rapidly activating abilities.
- AddOn Management - WAR now officially supports many great User Interface mods! You can now access your AddOn management window via the 'Customize UI' window. This window will allow you to view information about and enable/disable any AddOns you may have installed. This window also contains an "Advanced" screen that gives UI mod developers access to some of the same development tools Mythic uses to create its UI. In coming versions we will continue to improve the UI Modding systems in-game and plan to launch a UI Mods specific section of the Warhammer Herald.
- Improved Performance and Stability - We have made additional improvements for both the client and the servers.
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It's sad that these changes came so late. I don't really care about new careers or what not but there was a very loud cry for changes to this game a long time ago. For only a few of them to be addressed now is a huge mistake in my opinion. I know there are processes and checks and balances to go through but to my experience, gamers will not wait long for devs to fix a MMO especially during a heated release schedule.
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IAWTP, however I did cancel my account about a month ago because I feel like I experienced everything the game had to offer in its current state. Pretty much everyone in my guild felt the same way, almost simultaneously when we started hitting the level cap. Gonna give it 6+ months to see if they add enough stuff to make it worthwhile for me to want to play again.
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About a month after release Mythic released a patch that broke completely broke the T4 ORvR campaign on most servers. They didn't get around to fixing it for a month and a half. At this point a lot of servers had already died as a result.
The server merging/migration stuff has made high pop servers better, though...-
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Nothing was broke by Mythic, but they are trying to constantly massage the servers because the huge populations cause a crash when they all hit a fort at once. 500 vs 500 battles just cant be handled right now. If its small scale in the 100 vs 100 range things go good. That is the only problem with the T4 campaign.
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