Grand Theft Auto 4 PC Uses SecuROM DRM, Rockstar Addresses Common Complaints
by Chris Faylor, Nov 28, 2008 10:18am PSTThe December 2-due PC release of Grand Theft Auto IV will utilize the oft-criticized SecuROM copy protection, publisher Rockstar has confirmed, though some controversial SecuROM features, such as install limits, will not be utilized.
"SecuROM is the most effective form of disc based copy protection and allows us to manage authenticity on a global level for Grand Theft Auto IV," IGN was told.
The game requires a one-time activation via an internet connection, and those with a physical copy will need to have the game disc in their DVD drive while they play.
However, the retail version will have no install limits, with Rockstar clarifying that the physical version "can be installed on an unlimited number of PCs by the retail disk owner." As for digital distribution, the company stated that "each digital download vendor has its own policy on the number of installations that are allowed."
The studio also noted, in an ominous tone, that "using a cracked copy of GTA IV PC will result in varying changes to the game experience," explaining that "these can range from comical to game-progress-halting changes."
More details addressing common SecuROM complains, including required software installations and re-authentication, can be found below:
GTA IV PC also requires a number of software installations, including Games For Windows, Adobe Flash, Internet Explorer, SecuROM and our Rockstar Games Social Club application.An active internet connection is required to play multi-player games and upload user-created videos, but the offline single-player mode is always available - even if you aren't connected to the internet.
GTA IV PC uses SecuROM for protecting our EXE until street date has passed, to ensure the retail disk is in the computer drive, and is used for Product Activation of the title. Product Activation is a one time only online authentication when installing the game. GTA IV has no install limits for the retail disc version of the game, and that version can be installed on an unlimited number of PCs by the retail disk owner.
You will only need to authenticate the retail disk once per Windows account per machine. Even if you uninstall and re-install the game, it will not have to be re-authenticated.
There are some unique circumstances under which you may have to re-authenticate the software on a machine. For example, if you change any two 'major' components on your PC, i.e. CPU and video card, you will have to re-authenticate the title.
Also, if you install on a different PC or under a different Windows account on the same machine, you will have to authenticate that installation as well, but this is standard to any software needing a serial.
All versions of the game will use SecuROM for Product Activation. Downloadable versions of the game will have additional code if the vendor requires it, such as Valve's Steam program.
As part of the uninstall process, the Rockstar Games Social Club application and the GTA IV game can both be removed. Shared software and plug-ins, such as Games for Windows Live, Adobe Flash and Direct-X may have to be deleted separately. In regards to SecuROM, deleting GTA IV will remove the active functions if it is the only application that requires SecuROM, but some traces will remain, such as a registry entry and file, which allows you to reinstall without re-entering your authentication code. We are working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.
In addition to SecuROM, the PC version of Grand Theft Auto IV supports 32-person multiplayer--double that of the console versions--and sports a new Video Editor. If that's something you're into, don't forget to check out the system requirements.
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Comments
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Or would you guys rather go back to spinning card wheels, colour encrypted password sheets...?
One-time online activation... Woe is fucking me 0_o
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Grand *Theft* Auto is trying to prevent its own theft, heh.
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Also, I'm not buying that using a pirated copy will "result in varying changes to the game experience". The pirated copy will be, just like other DRM games, the same in gameplay and technically superior to the legitimate copies, since you don't have to install the SecuROM trash.
Also, to the people saying that those of us complaining about DRM have to convince others not to buy it, I don't have to convince anyone of shit. I don't care who buys it, I'm just not going to.
Muahahahahahahahahahahahahhahahahahahahahahahahahhahahahahahahahahahahahhahahahahahahahahahahahhahahahahahahahahahhahahahaha.
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This is kinda interesting and could make for some good humor. But just hope they don't false positive on legit owners, or people don't start flame wars calling people pirates when they have odd, poorly reported symptoms that are similar to the, for the lack of a better term, pirate-easter-egg bugs.
It is sad to hear reports of people posting in support forums for issues caused by pirated copies, loading down support for real customers. I know that's been brought up several times.
This game will join a long list of other games I normally would gladly drop $50 on:
Red Alert 3
Spore
Dead Space
Crysis Wardhead
Far Cry 2
That's $250 of games that won't get purchased because of DRM. Multiply that by the thousands of other gamers out there who feel the same way as me. Nice work guys! Way to choke yourself to death.
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I bet you'll still be able to go into explorer and copypasta the whole disc to a folder on your desktop like you can with a bunch of other games that use SecuROM.
This isn't copy protection, it's an elaborate "is the disc the user trying to run the game using a legitimate retail copy?" checker.
I want to help you save money.
Please keep a record of a.) the costs of licensing SecuROM technology. b.) the added cost of support that will be added due to SecuROM technology c.) Estimate lost sales due to people complaining about SecuROM technology and the bad press (you may ignore completely whether it's justified or not, just estimate the cost). d.) Estimate future lost sales once people's machines get hosed over by SecuROM, call your tech support, realize it's SecuROM's fault and don't buy future games. e.) the amount of man hours programming anti-crack features (game halting errors, etc)
And then compare it to how many days it takes before a crack/fix circumvents SecuROM and all of the in-game anti-crack countermeasures that you implement. (Please note that the number of days taken can be negative as often times the cracks are released prior to your actual release date).
Seriously, save yourself some money. I'll buy your game if it's good and if it doesn't inconvenience me. The 'good' part is negotiable and I am willing to cut you some slack. The 'inconvenience' part is not, and I carry grudges for a long time.
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Effective HOW?
I though the point of copy protection was to avoid getting illegal copies of the games, but games are copied, cracked, and leaked either way.
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I just know that I will avoid SecuROM protected games.
Fallout 3 used to crash on me every hour or so, ranging from CTDs to complete system freezes. In the absence of a proper patch I was desperate enough to try everything that was suggested over in the Bethesda forums, including the complete removal of SecuROM from my system.
I can only say that it was one incredible bitch of a hassle to remove everything. That alone is worth a vote against SecuROM, you wouldn't believe how deep it hacks itself into your registry and how persistent it is at staying where it is.
Surprisingly, I am able to play Fallout 3 without any problems since then. I haven't experienced a single crash or hangup for hours on end.
I do not intend to put that Ebola of a copyprotection on my system ever again.
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Version 1 installed Securom and i had to email the exe back to them to have it fixed because it said I didnt have the correct DVD.
Then it was patched 4 times until it hit version 1.8
EVERY TIME a patch was released I had to send the exe to Securom to have it altered so my (paid for legitamately game) would run. I missed days of playing time because of this sh*t.
Guess what? - I finally gave in and downloaded a version 1.8 cracked exe that let me play the game.
It worked better than the genuine exe I had paid for !!!!!
Get real and drop the DRM - when i pay for a game i want to play it, not spend the next 6 months trying to get the cr*p to work.
There's just too many hurdles for it to be a popular mp game.
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What the hell is going on here? Who *honestly* sits in their desk over at Rockstar and thinks it's acceptable to require the installation of several other software programs just to run their game?
I'm so bummed. I was so looking forward to this, but it's just not worth the hassle.
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WOW GUYS, thanks so much that is so kind!
I find it really really sad that they go that way, mainly that they force me to have my cd in the drive, because that is annoying while playing. Hopefully they will remove that soon.
Also: Whats this with Internet explorer? Will any browser work?
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Haha, awesome
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"Also, if you install on a different PC or under a different Windows account on the same machine, you will have to authenticate that installation as well, but this is standard to any software needing a serial."
That isn't true at all. It's very rare for software to need to be installed/activated separately for each account on the same PC. I can't think why they would do that, either. Are they storing the acvtivation info in the user's profile instead of globally on the machine? Why?
I'll definitely be picking this up through Steam.
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Personally I am fine with this as long as we keep seeing PC single player games released. With the piracy rates that are out there the likelihood of games being developed for the PC drop each day.
Its quite sad really as the people who follow the rules get hurt because of assholes stealing content.
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LAME
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If we boycott the game, on the other hand, publishers will see the lost sales, cry that piracy is eating into their bottom line, and use the more restrictive, annoying copy protection anyway.
So what are we supposed to do?
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Fallout 3 has a simple CD check (still SecuROM technology though), and it's selling like hotcakes, at the top of the NPD PC charts for at least two weeks running. Sure, they probably have some players who "didn't exactly buy the game", but their sales volume is probably more than offsetting that.
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The only thing that pisses me off about EA is the limit of 5 activations, even when you reinstall Windows. I took time out of my busy day to contact EA support, and their "gamer relations" person said that extra activations are done on a case-by-case basis. They wouldn't tell me what warrants an extra activation, so something tells me they have the balls to deny activations for legit consumers. I can't wait till someone sues their balls for false advertisement.....they need to start putting on their packaging that each game purchase is only for a 5 installation license.
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imho it´s the same thing as if i´d buy an application and it tells me to install adware so that i can run it
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End.
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Oh well i might just suck it up and just dink around and shoot people instead.
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