Analyst: Only 4% of Games are Profitable
by Blake Ellison, Nov 21, 2008 5:45pm PSTGeoffrey Zatkin, president of research firm Electronic Entertainment Design and Research, estimates that just 4% of all released games actually return profits for publishers.
Speaking to Forbes, Zatkin showed that there is truth in numbers. In fact, numbers are EEDAR's specialty. The firm maintains a database of over 6,000 games catalogued by genre, features and sales figures.
That data is used to create models that estimate how well a game will sell based on the way the game is pitched. EEDAR's sells its services to publishers including Electronic Arts, Activision, and Ubisoft.
Zatkin, a former game designer, co-founded EEDAR after experiencing first-hand the stress of making major decisions early in the game design process. "Every game I have ever worked on, we've gone in blind as to which features would sell the game better," he said.
As a result, EEDAR offers an answer to that question based on games that have already come to market. For example, not knowing whether adding a multiplayer mode to a game would financially be worth the expense "would scare the crap out of me," Zatkin commented.
Forbes took EEDAR's system for a spin with a hypothetical game called FutureNot, which would be "a mature stealth-action game with a dash of role-playing elements" developed by Ubisoft Montreal and released in October 2010. The number-cruncher determined that the game could sell 216,000 copies in six months for the Xbox 360 and an additional 192,256 copies for the PS3, making the game a solid success.
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All up, I'd say that covers that 96% easily.
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Make the 96% of the games better.
- Think they've learned this now.
Charge less for them.
- Probably won't happen as they aren't THAT expensive really (If you have a job.).
Get rid of piracy by bringing them online.
- Gonna happen, at some point it will be more profitable to leave the offline market alone, and make internet a requirement to verify the product.
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It is the gaming market's that bought into Graphics being the most important. It was the gaming market that got into bed with the hardware companies to help sell hardware. (You only have to see the NvIdia logo on practically every PC game!) It is also the gaming market that, since around 2003, has wanted to put a bigger and bigger gap between themselves and gamers.
PC gaming is now in decline, mainstream videogaming (PS3/360) is levelling off, and casual gaming in the form of the Wii is only a stop-gap. There is no plans for a 720 or PS4 like there normally is at 5 years and more and more gamers, through the Live services and the 5,000,000 DOSBox downloads are looking back more and more and forward less and less. Their is a revolution going on against modern AAA hardcore gaming - and hardly anyone is noticing it!
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I mean, how is it with movies? There is a lot of crap there.
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THE FUN ONES!
some games simply suck and fail because they aren't fun.
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Notice it says publishers. They front a lot of money to devs to produce titles, but if those titles end up not selling then they lose money.
But then if they end up with a hit, they make HUGE profits from a single title. It's not always possible to tell if a product is going to be a hit in the concept phase, but they still fund the initial development for a lot of studios (at least to my limited understanding).
Lose 100k+ bucks each for 20 games... then make 100 million on 1 (fantasy figures for math hypothetical example only).
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"a mature stealth-action game with a dash of role-playing elements" released in October 2010. The number-cruncher determined that the game could sell 216,000 copies in six months for the Xbox 360 and an additional 192,256 copies for the PS3, making the game a solid success.
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strong: They should announce, in the present, the sales results or at least a "yay or nay" with regards to success, about recently announced games. They should cover no less than 10 games for free this way - those games should be half prescribed hits and half prescribed misses. If their claims are real, then they will score over a 50% hit rate. Any less or equal would be the same as chance or worse.
periodic: This should be done once a year. If you can do it, no reason to not show off.
If they come out on top, there will be no shortage of eager customers who will pay any price...so there is no reason to not carry out this proof. If they are unwilling to do this - I would be concerned.
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I'm not saying it IS true, but it's not ridiculous to me.
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this is a terrible post