F.E.A.R. 2 Trailer Explains Story
by Chris Faylor, Nov 17, 2008 8:30pm PST"It's supposed to be a routine mission, but then this explosion happens," F.E.A.R. 2 principle game designer Craig Hubbard reveals below. "Then everything changes."
Developed by Monolith, the spooky shooter sequel, now dubbed F.E.A.R. 2: Project Origin instead of just Project Origin, hits PC, PS3 and Xbox 360 come February 10.
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I know the making-of DVD talks about how they wanted to isolate the player, but I thought was a mistake. The com-chattter, if done well, would have really added to the immersion. I know they had cut stuff out, and the game went through many iterations, with even one cool car-chase level being cut and characters being cut. I thought that was some of the coolest stuff.
I hope they make FEAR 2 less a lonely experience and look at their original trailer for inspiration. While FEAR 2 was great, the in-game gameplay video was better than the final game.
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"then this explosion happens" - great idea. instant epic.
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