Original Max Payne Game Producer Really Doesn't Like Movie
by Blake Ellison, Oct 21, 2008 3:00am PDTAs head of the studio that took a producer-like role in the original Max Payne, 3D Realms CEO Scott Miller knows Max very well. And he didn't exactly like the film, not unlike the zillions of Americans who paid a combined $18 million to see it and hated it.
This news story contains plot spoilers.
"There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment," Miller told Edge. And those flaws start right at the beginning--or rather, what should have been the beginning.
"A big problem with the film is that we do not really know what is driving Max until we see the flashback scene [mid-film] showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason!"
Then there's Jack Lupino, the drug man who was "lamely killed by one of the film's non-action characters" instead of Max himself. "The entire time we're told that this drug makes 1-in-100 people super-human, yet Lupino doesn't demonstrate this in the least," Miller said. "It should have taken a hail storm of bullets to bring him down, plus it should have been Max that kills him."
Given his personal involvement in the Duke Nukem film adaptation, Miller has talked his way into a challenge: make a better movie than Max Payne. Of course, in his opinion, he might find that a pretty easy task.
Kinect for Xbox One coming to PC
Xbox One does not provide any built-in DVR capabilities
Xbox One increases friends lists to 1,000
Xbox One achievements dynamic, not limited to single games
Battlefield 4 launching October 29; confirmed for Xbox One and PS4
Xbox One not backwards compatible with 360 games
Xbox One doesn't require always-on connection, but mandatory installs tied to accounts






Comments
Thread Truncated. Click to see all 5 replies.
You must be logged in to post.