Pardo, in an extensive interview with Wired, also shed light on the company's plans for DRM and digital distribution. "Battle.net really is our most effective DRM," he said, adding, "That's really kinda been the thing that's always saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games."
Blizzard plans to similarly rely on its multiplayer match-making service to protect its interests with StarCraft II and Diablo III after their release. "No, there's no particular plans for that," said Pardo in response to a question about the games "phoning home" to check their authenticity with Blizzard servers each time before launching. "If you want to use an analogy--we take an approach that's more similar to Steam than EA, let's say," he explained.
As for Steam itself, Pardo stopped short of shooting down the idea of launching Blizzard products on the service, stating that Blizzard for now plans to stick with its own digital distribution service. "I think we're probably currently in the mindset that we're going to digitally distribute just on Battle.net. I don't know if our strategy will change in the future. I think it's something that we're just trying to get really good at doing ourselves for now," he said.