Early Reviews Pan Max Payne Movie
by Chris Faylor, Oct 15, 2008 3:38pm PDTReviews for the Mark Wahlberg-starring Max Payne feature film adaptation have started coming in prior to the movie's October 17 debut, and despite some earlier praise, the results aren't pretty.
"I suffered through it, and you shouldn't have to...Nobody comes out of this thing looking good," reads Latauro's Aint It Cool News review, which later labels the film as "the year's most socially reckless movie" due to a plot twist near its end.
"It's so unbelievably dull, I'm struggling to find the energy to even write about it," the reviewer said of the flick's revenge-driven story. "The slow-mo option from the game may be great in that context, but looks fucking retarded in the film."
Another review, this one from Finnish outlet Suomen Kuvalehti, compares the John Moore-directed Max Payne to a movie from reviled director Uwe Boll, noting that "the choice between [Max Payne and a Boll film] is like deciding whether you want plague or tuberculosis, but if forced, I would say yes to Boll."
Furthermore, word from FilmThreat suggests that distributor Fox is timing the press screenings so late that most reviews won't come in until after opening weekend--a common way to avoid negative press.
Still, not everyone is down on the Max Payne movie. While TVNZ's Darren Bevan states that "Max Payne just misses the mark," he adds that certain scenes are "simply there to showcase the amount of pyrotechnics. And considering the action-heavy Remedy-developed games that inspired the movie, that may not be so bad.
It should also be noted that director Moore is planning a "gamer dedicated cut" of the film for its DVD release, which should be "a little slower and a little more atmospheric."
In related news, Shacknews can reveal that the film sports a "cold opening," meaning that there are no opening credits a la Star Wars, as the editors wished to emphasize the impact of what they view as a "powerful" opening sequence.
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Comments
RIP: Max Payne mousepad, you nearly lasted forever... *sniff*
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I honestly couldn't finish it... I got 1/2 through it, and just fast forward threw the last 1/2....
It was completely and utterly boring shit...
If this movie is seriously being compared to his movies, I'm not going to bother...
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Sure, it sounds great on paper, but when you consider MP is basically a short plot sequence, following by lots of shooting, and then more of the same. Maybe part of the problem is that there's only a few key sequences I can remember off the top of my head from the game that are really notable:
- The home dream sequences
- The "I'm in a video game" sequence when going through that mansion
- The badaassssss ending of taking out the helicopter.
Reading these reviews, it sounds that those three scenes are the same ones the movie basically builds on, and adds more shooting in between.
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Film critiques are generally just that... not gamers.
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I had no faith in this movie as soon as I saw 2 things:
1. Mark Walhberg explicitly refused to even try the videogame and get a feel for who Max Payne is.
2. Moore decided to add his [shitty] "vision" of Max Payne and throw demons in.
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Max Payne talks to animals!
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no way! NO. WAY. i mean... theres just... no fucking way this movie sucks. its got box-office gold written all over it! i knew from the first moment i heard anything about it that it was going to rock in a way that no video game movie had ever rocked before.
/sarcasm
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I liked the trailer, it had potential.
Oh well...
Not "fever" but plaque, or pestilence or whatever raged in the middle ages.
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1. Successful video game leads to movie deal
2. Movie studio/producers decide to pitch out key aspects of video game franchise
3. Movie comes out, pleases no one - least of all the video game fanatics that were seen as a built-in audience
4. Hollywood scratches its head as to why the movie lost money
I completely understand that often times, Hollywood knows what it's doing. Blue and yellow spandex on Wolverine would not look good on a movie screen, no matter what the comic book geeks say.
However, Hollywood has, pretty much every single time, changed key aspects of the video game franchise and it (as far as I can remember) hasn't worked yet. Why do they keep doing this?
(of course the problem with the Max Payne movie could be that maybe it did follow the video game a lot and despite what we would like to believe, this doesn't make for a good movie)
Say hi to your mother for me, all right?
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