EA CEO Chimes in on DRM, In-game Advertising
by Blake Ellison, Oct 14, 2008 3:03pm PDTElectronic Arts CEO John Riccitiello, speaking at the Dow Jones/Nielsen Media and Money Conference, acknowledged the game community controversies surrounding DRM and in-game advertising.
"I personally don't like DRM. It interrupts the user experience," confessed Riccitiello. "We would like to get around that. But there is this problem called piracy out there," he conceded, according to a report of the event on Yahoo!.
The CEO was referring to the controversial DRM measures in Maxis' Spore, which spawned a circus of Internet Rage for limiting users' installations of the PC edition as a means of fighting piracy.
"We're still working out the kinks," Riccitiello admitted. "We implemented a form of DRM and it's something that 99.8 percent of users wouldn't notice. But for the other .2 percent, it became an issue and a number of them launched a cabal online to protest against it.
In the slightly-less-flammable realm of in-game advertising, the publishing head honcho acknowledged his company's in-game ad campaign by presidential candidate Barack Obama as well as a potential future rivalry--or partnership--with Google. "I always pay attention to what Google is doing. Right now, the In-Game AdSense initiative isn't something that large. But when they want to take a meeting, we'll be willing to listen."
Riccitiello, speaking to the financial community, made clear that he had to balance profits with the needs of his users: "Some companies don't recognize that consumers paid $60 for a game. That said, we believe in in-game ads."
At the end of the day, however, Riccitiello is a businessman first. His in-game ad policy, summed up in nine words or less: "We would partner with anyone who writes a check."
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Comments
I can't blame EA for being gullible. I blame Securom for blatant lies that their software protects media.
By experience value, I mean cool stuff in the box... like... the only thing off the top of my head I can think of right now are those awesome Infocom doo dads they used to pack in with their games.
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i don't get it... doesn't that basically say that he doesn't recognize that fact?
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But someone needs to give the telcom providers a kick in the pants or make it 100% tax deductible to deploy fiber to the home. The DRM measures they employ now do not seem to be working and the restrictions they impose on legit buyers are getting very invasive to the point where even non tech savy players are taking notice.
Riccitiello's public attitude is only anti-DRM now because the press has been putting a spotlight on the negative effects of DRM. By saying "I personally don't like DRM." he's trying to make it sound like he's your friend but in the board room he couldn't care less. He's trying to figure out how to get a piece of the digital distribution pie and get gamers to use some sort of EA online service but he also knows that his company is so late to that party that trying to open up their own Steam/Stardock/Battle.net like service wouldn't work.
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Ironically, Spore was the fastest downloaded game on torrent sites. It wasn't the "most" downloaded but it sure as hell reached high numbers very quickly.
I think EA just doesn't want to admit they fucked up.
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Does anybody "know" anybody who pirated spore? If so, did the DRM prevent them from playing? Or were their experience simply limited by not being able to participate in the online community? If they were only unable to participate in the online community, wouldn't a simple 1 account per CD key prevent that problem? Limited installs seems a bit excessive.
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Your shitty DRM did nothing against piracy, and you know it. It was cracked before launch, as expected. It probably pushed a few people to stop buying and start pirating.
Your DRM is oriented towards stopping second hand sales. We would be grateful (though not much) if you at least had the balls to tell it as it is.
DRM cant exactly be called successful if it both annoys legitimate users and dosent do much (or anything) to stop hundreds of thousands of people downloading a game illegally. Its more likely to cause more piracy, because treating people like criminals is a sure fire way to get them to act like them.
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who cares if the side of the raceway in Mario says "Mario Kart" or "Auto Zone"? if it means I get a patch or content update because it helped support the studio abit longer, let them have it.
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Odd choice of words to describe the opposition to their DRM. Pretty condescending actually. But Im sure there were not many gamers at the DJ/Nielson Median Money Conference.
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what a corporate stooge.