Blizzard on Battle.net Subscription, Diablo 3 Modding
by Nick Breckon, Oct 10, 2008 5:58pm PDTDiablo III director Jay Wilson said today that the company does not have a great desire to charge a subscription fee for the upcoming revision of its multiplayer client Battle.net. However, the developer did note that Blizzard will likely monetize unknown features of the game.
"We are going to monetize features so that we get to make them," said Wilson. "We kind of have to."
Wilson noted that whatever the content would be, it would have an appropriate value to users.
Fans of map hacking and other Diablo II modifications have little to look forward to with the sequel, as Wilson shot down any talk of mod support.
"We don't have a lot of plans to do that. It would make our lives so much harder" he said, adding that despite the fact that he and many other designers got their start in modding, the team takes a strong stance on the hacking of their games.
Wilson also used the panel to reemphasize the trading aspect of Diablo III, saying that no items outside of specific quest rewards will be bound to players.
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Comments
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Not that this paints him & the rest of his team as jackasses or anything...
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I'm sure that the $1.2 Billion in subs fees can more than cover any of the support needed on the new B.Net considering that Wow in total only costs $200 Million. Leaving $800 million at least for the rest of the projects they are working on. Then there's the money they are going to make on SC:2 and Diablo when they come out.
Not going to knock capitalism but really ... The company practically prints money...
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I'm not going to overreact to this because I imgaine it s going to be for supplemental stuff and non recurring fees (basically they're going to move towards the micro-transaction/DLC model)
Still the whole 'we kind of have to' thing is pretty insulting.... how stupid do they think we are?
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some of the best games have been mods. some of the not-best games have been modded to be better. some old games have been patched by the community to help people play.
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PLEASE MAKE THIS HAPPEN BLIZZARD!! please please please!
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Before the rise of the mogul publishers, gaming had a different spirit -- discovery, community, diversity of approach and variety of result. Guess you had to be there...
Christ, what a sad bunch of greedy corporate pricks now run things.
Next who cares how much money Blizzard makes? Is this going to impact ones gameplay? No.
As for battle.net as an anti piracy interface, what of it? One purchasing this game is contributing money towards this anti piracy interface and will then you will use it. They stated during live coverage that Diablo III will have no monthly fee for you to enjoy multiplayer or single player.
I do not see a problem with micro transactions D3 will have much lower competitiveness in gameplay. As gone are the click fest for items as gone are the spam of potions and hoarding of stat points into vitality and moving to a checkpoint save system. If a user wishes to purchase armors/weapons/runes/sex change utilizing micro transactions then wonderful they may use the money they have earned to do so, this will not affect the multiplayer story play through. As no one is forcing any other user to play with users making micro transactions.
You will only get items for your character class so what is the problem of prohibiting armor to specific classes as you will not see these armors unless a player in your game drops one only after picking it up.
This is not world of warcraft.
Frankly, I still prefer the expansion pack route over the current Rule Of DLC. Except for stuff like character skins and whatnot that I could care less about. Keep those as DLC, but give us our Lord Of Destruction and Immortal Throne for REAL updates.
Awwww its soooo hard out here... awww the pain
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B[ACTIOVISIONED]B
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I was okay with 2 expansion packs from the get-go.
But this...
I dunno. We'll see.
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And come the fuck on, Blizzard. If ArenaNet can do it with Guild Wars, and they're a start-up that used Guild Wars as their first game, then why the fuck can't you with the absurd amount of moneyhats that was raked in through World of Warcraft? I understand no product should operate on the principle of losing money but, at some point, it becomes absurd. Even EA, that supposedly despised publisher of the world (wrongly so at this point, I believe), seems to be paying its revenue from its most popular games forward by releasing free and substantial downloadable content for gamers on marketplaces like Xbox Live which, as far as I know, really look down on large amounts of content being released to the Marketplace without a price tag attached.
I don't mind the Starcraft thing because, really, it'd be nice to see it released sooner rather than later. I don't mind the mod stuff because, at least for Diablo 3, I wouldn't use it anyway. The subscription stuff, though, annoys me.
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What a loaded statement, that's such bad journalism. Are you seriously comparing modern games' mod communities to creating blatant cheats like those that got used so commonly in Diablo 2?
Not to mention map hacks ARE called map HACKS. That makes putting the emphasis on Blizzard calling it that even sillier.
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Fuck it, I'm with capt tripps/bitter people on this one, Blizzard or not. Don't slice up Diablo 3 piecemeal for purchase and segment your playerbase. Whatever "features" they are better be things like 50 persistent b.net character slots for $10/year, or access to a super amazing web portal for item trading/auctioning so we can be less productive while at work.