EndWar PC Coming After Consoles Due to Piracy; PC Pirates Would 'Cannibalize' Console Sales
by Chris Faylor, Oct 08, 2008 3:12pm PDTFollowing up on yesterday's report that a PC release of Tom Clancy's EndWar is likely, creative director Michael de Plater has now revealed that piracy is to blame for the delayed PC version of the Ubisoft Shanhai-developed voice-controlled RTS game.
"To be honest, if PC wasn't pirated to hell and back, there'd probably be a PC version coming out the same day as the other two,"
Plater told VG247. The PlayStation 3 and Xbox 360 editions of EndWar arrive November 7.
"The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version," he elaborated. "Piracy's basically killing PC."
In addition to Ubisoft, publisher Electronic Arts is also known to delay PC versions until after a game hits consoles, though it has not explicitly cited piracy as the cause.
For example, EA Redwood Shores' Dead Space hits PS3 and Xbox 360 on October 14, with the PC version coming the next week. And DICE's Mirror's Edge, once slated to ship simultaneously on consoles and PC, will now hit PS3 and Xbox 360 on November 11 while the PC version is targeted for a vague "winter" release window.
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Comments
How fucking asinine..
Essentially this says "We need to make money from console sales to make up for losses when we release the PC version"
If they truly believe that, they are going to lose money no matter when they release the PC version, so why release it all?
I think asswipes like this need to stop using the 'scare' tactic, cause it is not working. Retards.
Thread Truncated. Click to see all 3 replies.
Releaseing it for PC later still leaves them open to PC users pirating it, but far fewer people with both a console and a PC will because if they want to play it they will have already bought it for the console.
Now I think piracy is a terrible, overused and not entirely accurate excuse, but if you believe it exists, his thinking makes sense.
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