EndWar PC Coming After Consoles Due to Piracy; PC Pirates Would 'Cannibalize' Console Sales

By Chris Faylor, Oct 08, 2008 8:12am PDT Following up on yesterday's report that a PC release of Tom Clancy's EndWar is likely, creative director Michael de Plater has now revealed that piracy is to blame for the delayed PC version of the Ubisoft Shanhai-developed voice-controlled RTS game.

"To be honest, if PC wasn't pirated to hell and back, there'd probably be a PC version coming out the same day as the other two," Plater told VG247. The PlayStation 3 and Xbox 360 editions of EndWar arrive November 7.

"The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version," he elaborated. "Piracy's basically killing PC."

In addition to Ubisoft, publisher Electronic Arts is also known to delay PC versions until after a game hits consoles, though it has not explicitly cited piracy as the cause.

For example, EA Redwood Shores' Dead Space hits PS3 and Xbox 360 on October 14, with the PC version coming the next week. And DICE's Mirror's Edge, once slated to ship simultaneously on consoles and PC, will now hit PS3 and Xbox 360 on November 11 while the PC version is targeted for a vague "winter" release window.

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  • Lets see here, I'm cheap/smart enough to have an expensive rig so that I can pirate PC games. But I'm too bloody stupid to wait a week (or any time frame) to download the game for free? So then I'm going to go drop a 300 bones on an xbox360/ps3 *AND* play an extra $10 over a normal priced game so I can play this game a week early?

    To top it all off you have no plans to release a PC demo when the console games are coming out to help spur up pre-orders and to tide over PC users? I don't appreciate being treated like a criminal, and I don't appreciate your company acting like dicks because you think I'm a criminal. I understand the logic of what you are doing, but the implementation is flawed and rubs PC users the wrong way.

    I'm sorry though, but I just pre-ordered World of Goo, so my budget for console ports is flat out. Good luck next year!