EndWar PC Coming After Consoles Due to Piracy; PC Pirates Would 'Cannibalize' Console Sales
by Chris Faylor, Oct 08, 2008 8:12am PDTFollowing up on yesterday's report that a PC release of Tom Clancy's EndWar is likely, creative director Michael de Plater has now revealed that piracy is to blame for the delayed PC version of the Ubisoft Shanhai-developed voice-controlled RTS game.
"To be honest, if PC wasn't pirated to hell and back, there'd probably be a PC version coming out the same day as the other two,"
Plater told VG247. The PlayStation 3 and Xbox 360 editions of EndWar arrive November 7.
"The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version," he elaborated. "Piracy's basically killing PC."
In addition to Ubisoft, publisher Electronic Arts is also known to delay PC versions until after a game hits consoles, though it has not explicitly cited piracy as the cause.
For example, EA Redwood Shores' Dead Space hits PS3 and Xbox 360 on October 14, with the PC version coming the next week. And DICE's Mirror's Edge, once slated to ship simultaneously on consoles and PC, will now hit PS3 and Xbox 360 on November 11 while the PC version is targeted for a vague "winter" release window.
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Comments
I'm a pc developer. I love playing pc games, and making pc games. However when I see massive piracy numbers on a pc release, it is something that as a developer I have to acknowledge. There are a hundred different reasons for why someone pirates a game, but regardless of the reason it still hurts me as the guy on the other end.
Is switching to consoles the answer? It is a temporary answer because the piracy market for consoles is so much smaller than for the pc market, but it isn't a fix to the problem. At the core, it is not the consumer wanting to stick it to us developers. It is a problem where it's easier and more convenient for an end-user to buy a low-cost illegitimate copy of a pc game, or download a copy online, than it is to purchase a valid version.
Fortunately, we are at a stage in consoles where we can push the console to impressive limits and deliver the experience we want the consumer to have. When you combine higher sales numbers with the ability to deliver that experience, it is a huge draw to publishers and developers. Yes there are good solutions out there for PC like subscription-based games and Steam, but until there is a solution that works for the majority of pc titles, publishers will probably continue to steer their millions in developer funding toward the safer route of return.
And these are my personal views, I'm not speaking on behalf of my company. This is a topic I care about, from both the developer side and as a pc gamer.
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How fucking asinine..
Essentially this says "We need to make money from console sales to make up for losses when we release the PC version"
If they truly believe that, they are going to lose money no matter when they release the PC version, so why release it all?
I think asswipes like this need to stop using the 'scare' tactic, cause it is not working. Retards.
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PCs are for people who do more than play games. A user can create, publish, edit, modify and do all that good stuff to data.
PCs users generally use their PC's processor for more than just graphics, such as creation and manipulation. Unfortunately this freedom to manipulate data is frowned up by the suits. Never forget that true technological revolutions have been fronted by people who think outside the box, who don't work with such constraints. After all, the computing era was ushered in by hackers who simply wanted to know how things work who I might add were not engineers of any kind, they were just curious fans of technology. They have taken that freedom away from consoles and transformed it into a mutated version of the music business where even today, in 2008, Eric Clapton would not stand a chance.
Follow the music business...pure dilution with every passing generation, same with the movie business. The gaming business is very hot on their trails.
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the excuse of piracy is like a developers trump card. developers that have gone out of their way to make a viable authorization process to play a copy, see: Valve, Blizzard, succeed and do not claim this doomsday of PC gaming dying like the rest of them. in this world of multiplatform developing you would think they would strive to have not only their console versions sell well, but implement a plan to have their PC version sell well. but alas, when they dont...the trump card is laid.
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To top it all off you have no plans to release a PC demo when the console games are coming out to help spur up pre-orders and to tide over PC users? I don't appreciate being treated like a criminal, and I don't appreciate your company acting like dicks because you think I'm a criminal. I understand the logic of what you are doing, but the implementation is flawed and rubs PC users the wrong way.
I'm sorry though, but I just pre-ordered World of Goo, so my budget for console ports is flat out. Good luck next year!
PC really needs some sort of anti pirate coded disk, but at the same time WHO IS LEAKING SO MANY PC GAMES????
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if no pc version is available, i will buy the ps3 version, since in the rare event that i'd want to bother playing MP, i know i could do so for free on PSN.
if a game is a 360 'exclusive", there's a good chance i'll just say screw it and buy it on the pc in a couple years :) ok, ok, i'll buy the occasional 360 exclusive without waiting for the pc port.
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Voice command doesn't sell games, and the game looks really average. Looks like they're getting prepared to blame piracy, like every other developer releasing shitty games and not meeting sales expectations.
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It doesn't lie in DRM. It doesn't lie in delaying PC versions, because what that will ultimately do is kill the PC as a platform without killing piracy. What can we, as gamers, do?
I'd much rather nuke major trackers to hell and back; but that's unrealistic, to say the least.
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