Tiberium Cancelled For Not Meeting Standards
by Blake Ellison, Sep 30, 2008 12:09pm PDTEA LA's squad-based shooter set in the Command & Conquer universe, Tiberium (PC, PS3, 360), has been cancelled for not meeting quality standards, resulting in some staffers being let go from the studio.
"The game had fundamental design challenges from the start," wrote studio boss Mike Verdu in an internal memo obtained by Kotaku. "We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."
"Unfortunately, this action will result in several individuals on the team being released," Verdu continued. "We will make every effort to place affected individuals on projects within the studio--and where that isn't possible, to connect them with opportunities in other teams at EA."
An Electronic Arts spokesperson confirmed the cancellation and the loss of staff. The game was originally scheduled for release in late 2008 but was pushed back to 2009 or 2010 for unexplained reasons. Verdu, for his part, is more concerned with moving forward, but doing a better job in the future.
"We need to make sure this doesn't happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."
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The Last of Us digital download lets you start playing sooner








Comments
What's down the pipeline EA, more tired rehashes of NHL 2006?
I think im starting to understand why everyone hates EA.
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We need a good (and new) FPS set in the C&C universe. FUCK.
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Development got pretty far along so they clearly tried (and clearly need to look at the work flow of there future developments) but I'd rather it got shit canned than they release it anyway.
Who knows maybe they can dig some thing out of the ashes, cancelled RE4= Devil may cry.
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1. Build your game as full, working prototype first, with no bells and whistles. Use placeholder art, stick figures, plain text interface, etc.
2. After the concept is proven to work and is fun, THEN pay your artists, graphics engine designers, sound, and music guy.
Seriously, they probably wasted 75% of their budget on generating a graphics engine and art that will now never be used. Absolutely foolish.
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Mediocre means you are on course for a release like Haze. You'll get 6/10 or 7/10 reviews, poor sales, and then your game will be forgotten within a few months and end up in the bargain bin as people go back to better shooters.
It's nice to see that EA is starting to perk up a bit after getting dethroned by BlizzVision. They needed to refocus on quality. This is a tough call to make. They basically just wrote off 1-2 years worth of work and that can't be cheap but it was the smart move. The EA of old would have put this shovelware on the shelves to try and recoup something. I am glad to see them care more about their brand and reputation. It's sad but people are only motivated when they aren't at the top.
yes, this is my completely out of touch with the real world wish. but i can wish it!
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"not meeting quality standards"
is EA code for: "somehow plays a lot like Renegade".
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At first I thought they truthfully adapted the Blizzard philosophy but it's more like a satire. I feel for the devs :/
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translates to:
"We tried to figure out a way to market this disaster but ultimately realized you can't candy coat a steaming pile of shit. We will try not to cross that lower-limit quality line again."
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I mean what does that even mean? How do you engineer success? What a load of bollocks licking rubbish!
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