Gears of War 2 Welcomes Casual Gamers
by Blake Ellison, Sep 29, 2008 9:54am PDTGears of War 2 (X360) director Cliff Bleszinski is unafraid of casual gamers--in fact, he welcomes them with open arms in what may be the most hardcore, violent game of 2008 outside Grand Theft Auto 4.
"Thankfully I'm in a position where I'm just trying to make the best game possible, but at the same time make sure that Casual [difficulty] is truly, truly easy, as well as having a little bit of heart in the story," Bleszinski told GamesIndustry. "Yes, it's about monsters, yes, it's about chainsaws and blood, but it's also about a guy who's looking for his wife," he added.
Continuing, the Epic designer known by fans as "CliffyB" elaborated on how else the game is to appeal to a more casual audience. "There's still a fair amount of jock, fratboy, macho bullshit in the game--I'm not going to lie. But at the same time, there's a little bit more personal elements in there, and some of the themes in the game with loss, retribution and the sadness of war, I think they're coming through a lot more in this game," he explained.
Microsoft is seen as walking a difficult line by courting the hardcore (Gears) and non-hardcore (Lips) audiences at the same time. Bleszinski, however, is unphased. "We say anybody playing videogames in our opinion is a very, very good thing."
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Comments
But, it strikes me as ironic that the very adolescent bullies he once loathed seem to be the heroes and frat boy target audience of this new series.
Is it just doing what it takes to cash in, or is it a continued attempt to fit into that group that excluded him? Beware what demons lurk in your childhood!
I don't like how developers label "hardcore" and "casual gamers" into a one dimensional framework. more and more i'm seeing hardcore gamers as the societal equivalent of a jock and a casual gamer as the well rounded and empathetic individual.
it is as if a hardcore gamer doesn't want to see these personal elements in a game and only care about how many arteries are severed and how frequently. i think this is completely unbased and makes casual gamers feel like they are somehow more deep or involved in their games.
theres no reason for these categorizations of different kinds of gamers. i'm sure HC gamers would love to see these insights into human thought cliff has introduced to capture the "casual crowd"
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deus ex (and probably hl2) is the only story I actually cared for...meaning...I wanted to know more about it...it was complex and deep with awesome writing...it didn't force someone's life story...it didn't go into a person's emotions...it just said here's the situation...here's your characters...and the rest is up to your imagination...if you wanted to dive deeper you could by going further down some optional dialog tree...and if you paid attention...there was hints in the notes and books that were around...
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More games need gore. Remember ROTT? Remember Duke3d? Come the fuck on devs.
Let the bodies hit the floor.. .and explode in beautiful gibbage.
What I'm excited about is the gameplay. I stil think Gears of War 1 is one of the better action games to ever be released, and 2 looks even better. The multiplayer with a good party / matchmaking system will be awesome and more players per team? Count me in. This is my most anticipated game of the fall.
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Of course, because that means money in the bank. I love Unreal and Gears was pretty decent, but damn is Cliff annoying.
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