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See How Banjo Kazooie XBLA Improves N64 Graphics

by Chris Faylor, Sep 25, 2008 1:13pm PDT
Related Topics – Banjo Kazooie, screenshots

Fresh off yesterday's announcement that Rare's original N64 Banjo Kazooie will hit Xbox Live Arcade on November 26 for $15, publisher Microsoft has provided the first screenshots of the downloadable platforming game running on Xbox 360.

The XBLA title interfaces with Rare's full-fledged Banjo sequel Nuts & Bolts (360) to provide new unspecified content, with those that pre-order Nuts & Bolts able to download the XBLA effort for free nearly two weeks before its official release.





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  • It's nice that it looks like it will be fullscreen widescreen (in the correct aspect ratio)... but these shots remind me how horrible the N64 graphics were. I remember when the system came out that Nintendo said they did focus group studies and noticed that people responded better to smoothed filtered textures than to high poly counts. I remember being slightly impressed with the first few games because after the PS1's blocky, squirmy textures.. the smooth N64 look was kind of refreshing. But the overall end result were these horribly low poly models with washed-out almost non-existent blurry textures. Very few games actually looked really good on this system exept games like Mario 64 which basically used smoothed primary colors with very basic and simple textures. Cartridges didn't really help either... except no loadtimes is kind of cool.