Shack PSA: X-COM Series Now on Steam

by Blake Ellison, Sep 04, 2008 11:45am PDT

2K Games producer and Shack family member Jason Bergman dropped by our forums to announce that the classic 90s tactical series X-COM is now available for purchase on Valve's Steam digital distribution service.

Four games from the series, listed below, have been added to the service:

  • X-COM: UFO Defense (1993)

  • X-COM: Apocalypse (1997)

  • X-COM: Interceptor (1998)

  • X-COM: Enforcer (2001)

Each game is for sale for $4.99, or the whole set of four can be bought for $15. Following Steam tradition, there is a ten percent discount in the first week of sales. The games are compatible with Windows Vista, according to Bergman.

While the X-COM series has laid dormant for 7 years, there have been persistent rumors of a new entry from BioShock creator Ken Levine and the 2K Boston crew.


23 Threads | 55 Comments

  • Who else used to modify their save games?

    I used to do two things:
    1. I would redesign the first base. Your initial base was always in some fucked up nonsense layout that would allow the aliens to attack from at least 4 different spots. I found an editor that would allow me to redesign it from scratch, so I could set it up so that the elevator and all three hangars were stuck together, making a natural choke point at the elevator. Way better for base defense missions.

    2. It always bothered me that it would give you soldiers with random skills. It struck me as ridiculous that this super-duper-secret special forces group - allegedly the last best hope for mankind - would hire a complete retard whose reflexes were so slow he could only walk 10 feet per turn. So the other editor I had would allow you to upgrade soldiers' individual stats. I didn't change everybody into super men or anything, I just bumped all the strength, stamina, etc up to at lest high-average range to reflect the elite nature of the unit. At least that was how I always justified it in my mind ;)

  • Fantastic. =)

    I missed the original X-COM, but now I can see why it was so lauded. For a game 13 years old, the atmosphere and style is umatched. I was planning intercepts a la DEFCON and clearing houses aka Rainbow Six, all in an X-Files type atmosphere.

    If old game developers want to dust off their back libraries to make a few bucks by enabling them to work on modern systems, then sign me up. To think of all of the people who never played the classics of the early days of computer gaming, releases like these are a godsend.