Crytek: Crysis Patches Prove Abundant Piracy, Consoles Are 'Very Good DRM Technologies'

By Chris Faylor, Aug 28, 2008 1:00pm PDT While some argue that piracy can increase game sales by letting players take a "try before you buy" approach, Crytek business manager Harald Seeley isn't one of them.

Based on downloads of the last Crysis patch, he argues, there were "a lot more active [Crysis] players than there were unit sales."

And since those pirates are still playing the game months after release, Seeley reasons that "then they were a sale that didn't happen but probably would have had it not been possible to obtain the game illegally."

Crytek, the studio that created the hardware intensive Far Cry and Crysis games exclusively for PC, has repeatedly stated that the upcoming Crysis Warhead will be its last PC-only game due to the abundant piracy of PC games.

But just because Crytek is no longer developing PC exclusives, that doesn't mean the company will abandon the platform. "We want to continue to provide our fans in the PC world a rich and engaging experience," Seeley explained to EDGE Online.

"But that doesn't mean we can't also release the same title on consoles. It takes nothing away from the PC gamer if the game is also available on another platform."

"Console technology has advanced a great deal since we released Far Cry," he continued. "Our teams have since found it very exciting to push the boundaries of what most people today consider possible to do on those platforms, both technically and artistically."

In addition, Seeley expressed his belief that things will be better on consoles as "consoles themselves are, in one sense, simply very good DRM technologies."

"Consumers welcome and pay for [consoles], in order to receive the benefits that come with them, such as the healthy variety of games which are able to prosper in such a protected environment, and the greater ease of installation, use and reliability."

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42 Threads | 202 Comments
  • What a bunch of Whiners. I remember this too. Ran into it when i was looking for Crysis Warhead's sales.

    Sad part is that Crysis 1 was a PC exclusive and sold around 2 million copies. Yet they're still complaining? Honestly, what kind of sales were they expecting? Not only does the game have steep requirements but they truly did jack shit to optimize the original Crysis. It was purely unoptimized in every way. Literally the only engine in the history of PC games to be unoptimized as much as Cry Engine 2 was for Crysis. I'm sorry but they have no base. They're looking for a scapegoat to justify only 2 million copies in sales?

    I'd like to see them go console exclusive now and and sell even less like what happened with Battlefield bad Company (which sold less than 1.5 million on 2 platforms 360 and PS3). Yet, the PC exclusive Battlefield 2 (not including expansions) has sold over 2 million copies. What would Crytek's excuse be then? Fact of the matter is that, despite piracy being on PC, many upon many PC games still sell millions. Go on Wikipedia there is a huge list there of all of them. And it's not "20 pirates per 1 buying PC gamer" as these jackasses would like you to believe. I'm sorry, what a joke. If that were true the majority of PC games would not sell as well as they do. Piracy is definitely in the minority. It's a problem regardless because it's stealing but it's a problem on all platforms, not just PC.

    I just saw Cry Engine 3 as well. Looks like Cry Engine 2 on low - medium settings. Good job Crytek, you fail. Never buying another Crytek game again. I bought Crysis and Crysis Warhead (as well as FarCry 1) on PC and enjoyed them all. But, sorry for you, you just lost a paying customer. Crytek, you fail. Go whine to your mothers about your "terrible" 2 million copies in sales. Cry more babies.



























  • Piracy always was, is and be an even greater issue in the future. These texts just remind me so much of the movie / music industry / Lars Ulrich whining about Napster, it just will get worse.

    There will always be cheapskates that either do not have the money or understand that for a good game you have to pay up. If you like a developer/publisher and like the games buy them, if not play the demo and go whine, fanboi or flame on the forums. If there is no demo either wait 15'000 years until it comes out on a shitty magazine DVD or lend it from a buddy.

    Why not just make a WGA approach for games? Licensed - yes you can install updates/mods/whatever, no valid license, you can play but will have 0 support and can't enjoy the game, maybe even with a time limit of 1 week. Like this no additional cost of supporting an unlicensed product exists and you can focus on your real customers. Most companies make 80% of their turnover with 20% of their customers anyway.