Crediting Warhammer Launch Team 'Good Enough,' Claims Mythic
by Chris Faylor, Aug 22, 2008 4:00pm PDTFollowing complaints that Mythic's upcoming Warhammer Online (PC) will not recognize the contributions of its former staff members, studio general manager Mark Jacobs has stated his belief that crediting the launch team is "good enough."
"If you're part of the team when we launch, you deserve to be in the credits. No question about it. That, in my estimation, is what the credits are for," he explained to MTV Multiplayer. "Everyone who is currently at Mythic who's worked on Warhammer is going to be in the credits. And that's good enough for me."
The issue came up earlier this week when an ex-Mythic employee told Shacknews they were not being credited for their three years of work on Warhammer Online.
They elaborated that uncredited work has been an "ongoing problem in this industry for many years," adding that that "the actual people who do the menial tasks and long hard hours deserve their credit."
Part of the problem is that there is no recognized industry-wide standard for accreditation or game developers union. The subject of crediting is often left up to the individual studios to set their own policies, even in major corporations such as Electronic Arts.
It's an issue the International Game Developers Association hopes to tackle through its past formation of a dedicated board committed to crediting standards. However, the IGDA does not require studios to abide by those rules.
Jacobs noted that "online games are ever-changing and [have] ever-changing credits," and that crediting anyone who ever worked on the game would require constant updates as more people join the team post-release.
"If we set that precedent right now, that anyone who worked on the game at any point in time is going to be in the credits, the credits will be 20 pages long within a couple of years. And nobody does that," he said.
"I don't want 20 pages!" Jacobs laughed. "I can't fit it in the manual."
"I think [all-inclusive credits do] a bit of a disservice as well to the people who are still part of the team, who are still working on the game," he added. "I'll worry more about the people who are with me right now, then those who decided that they didn't like the company or they wanted to take a better job somewhere else."
He also discussed the potential issue of recognizing how long a person worked on a project: "How come we don't have the five-star credit section for people who worked on it for three years? Then the four-star credit section and then the two-star credit...There are so many issues with it, and we want to keep it really simple."
And as for the anonymous ex-employee hoping to spark industry change, Jacobs issued a public challenge: "If you really think that we're doing something wrong, at least have the balls to stand up and go 'Hi, my name is so-and-so.'"
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Comments
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If Derek Jeter leaves the Yankees before the World Series - does he get World Series Ring? What if he just plays in 5 games?
And for you junior sherlocks out there trying to figure out which companies do full credits by reading the manuals or mobygames - how would you know who was left out of the credits or not regardless of how long the list was? You wouldn't unless you worked on that team, so don't bother speculating...
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how hard is it to keep track of past employees?
also, it matters for something like mobygames which compiles a list of credits
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As has already been mentioned, it is far better to be able to cite that experience on a future resume, than to be included in credits where NO ONE OTHER THAN YOURSELF AND WHOMEVER YOU POINT IT OUT TO, will notice.
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Go buy the game, it is very much like WOW but better.
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When i first started working, I got left out of I think two games, simply because the person who was in charge of gathering the names up didn't really give a shit too much about doing that. People that didn't even work on the game got credited, while people who did work on it got left out. Just happened to use an old list and submitted that for the credits i guess.
Anyway, who cares is my point, its pretty useless.
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It's their game, their resources, their office, their management policy... how about you let them do as they want with their stuff? What do you care? Having your name written in the credits is not some sort of fucking human right every asshole that draw a little 20x20 texture is entitled to. If it's really something shamefully unthinkable for "artist" and code monkeys not to have their name in the credits less people will want to work there anyway and their relative wages will rise and they will have a competitive disadvantage against other studios anyway.
Seriously, this sounds even more silly than the writer's guild strike.
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"...so we can publicly berate you as an insolent traitor, and possibly take legal action against you."
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I mean, I guess it's kind of a dick thing to do, but it's not like I'll ever know the name of a single person other than Mark Jacobs (and I had to scroll up to the story just for that name) who worked on Warhammer.
Throwing a few more names on the list wouldn't make a difference to me, because I won't read them anyways.
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So, yeah... such a stupid practice that needs to die already.
I'll still be buying his game though. Damnit. :P
Also, good to see the Shack looking into this further.
If they've done good work for you, put their name in the credits.
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