Team Fortress 2 Heavy Update Released
by Chris Faylor, Aug 19, 2008 2:39pm PDTThe much-anticipated Heavy update is now available for Team Fortress 2, bringing a wealth of new content to the PC version of Valve's class-based multiplayer shooter.
Automatically downloaded upon logging into Steam, the update packs the new Arena mode, the Badwater Basin Payload map, community member Jamie Mason's CP_Steel along an assortment of achievements for the Heavy class and three unlockable item: Natscha, the Killing Gloves of Boxing and the healing Sandvich.
In addition to the update, Valve delivered a new entry in its "Meet The" series, offering viewers a humorous introduction to the Sanvich.
The specific changes include:
- Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
Added 35 new Heavy achievements
Added Arena game mode
5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added cp_steel, a community map by Jamie "Fishbus" Manson
Changes
- Added server map timeleft to upper right of scoreboard
Added new firing sounds to The Backburner
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
32 player servers can now support an extra slot of SourceTV
Made the freezecam item panel description easier to read
Players now broadcast whether they chose a team directly or use autoteam
Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
Fixed Spy watch arm not using team skins
Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
Fixed a loophole that allowed players to pickup weapons of other classes
Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
Fixed spectators not having the target ID labels display correctly
Fixed the cart alarm sound occasionally getting stuck on in Payload maps
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Comments
If the Heavy has run away far enough to eat the damn thing he's run far enough to get a health pack.
The problem with the Heavy isn't finding health without a Medic, it's lacking the added protection that the Medic provides!
Give the Heavy a shield! Not a useless Sandvich!
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