3DMark Creators Unveil Zero-G Multiplayer FPS
by Chris Faylor, Aug 19, 2008 8:55am PDT3DMark benchmark tool creator Futuremark has announced its first full-fledged PC game, a gravity-free multiplayer first-person shooter known as Shattered Horizon.
Pitting astronauts from the International Space Station against Moon miners, the game puts players in a debris-filled arena where they battle for supplies, and thus, survival. According to Futuremark, the title appeals to "everyone who has ever dreamed of going into space."
"In zero gravity the player is set free to play in new ways," explained lead designer Antti Summala. "Complete freedom of movement and unique level design create an experience that is at once familiar to anyone who loves the FPS style and yet strikingly different to any game they've played before."
Though founded by Max Payne developer Remedy Entertainment, Futuremark remained focused on benchmark tools until it formed Futuremark Game Studios early this year.
In the press release, Futuremark re-iterated its previous promise to a game that will run on modest platforms despite using the latest technology. No release date was specified.
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Game Requirements:
Min: 15,500 3D Marks
Rec: 25,000 3D Marks
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Sorry, that theme didn't work in "Moonraker" and it's not going to work here.
The core problem is that gravity makes things interesting, it makes you (or your enemies) fall, it gives you weight, it's both an ally and a challenge. When you remove it you remove an important constraint of the gameplay, and gameplays are all about contraints, total freedom is actually uninteresting. FPSes are all about movement and aiming, if you simplify tremendously the movement part you lose a strong appeal of the gameplay. I'm very curious to see how that game will turn out.
Low-gravity environments are more interesting IMO. Because it's different enough to be fun while retaining a bit of challenge.. You can bounce against the walls, do all kinds of tricks, rocket-jump to the other end of the level, grenades are a blast to use here etc.. But if you miss your move you become an easy target.
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Those are the ones where you can't grab your enemies by the balls right? I hate that, it hurts so much.
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