Crysis Warhead Ships Sept. 16, Crysis Wars Revealed
by Chris Faylor, Aug 13, 2008 7:27am PDTCrysis Warhead (PC) and its multiplayer mode Crysis Wars will ship to North American retailers on September 16 and head to European stores on September 12, publisher Electronic Arts announced today.
The second entry in Crytek's sci-fi shooter series, Warhead provides a new take on the events of the PC original and carries a $29.95 price tag. The standalone game is said to be Crytek's last PC exclusive due to issues with piracy and sales numbers.
"Fans of Crysis are going to enjoy more of the open-ended gameplay, cutting-edge visuals and huge, epic battles from the first game, while also finally finding out what kind of havoc Psycho was wreaking on the other side of the island," said Crytek CEO Cevat Yerli.
In addition to new singleplayer content, Warhead will pack an expanded multiplayer mode dubbed Crysis Wars. At present, Crysis Wars packs 3 modes, with Crytek forming a support team that EA claims is "dedicated to meeting the needs of the Crysis Wars community."
Included in Crysis Wars is the new TeamInstantAction mode along with the InstantAction and PowerStruggle modes from the original Crysis. A total of 21 maps ship with the game--6 of which are new for TeamInstantAction and InstantAction, while PowerStruggle gets 1 new map.
"We designed Warhead to be more accessible for gamers new to the Crysis franchise," explained Yerli. "It is a game with a story that can stand on its own, it has been optimized to run better on a wider range of PCs, and we are introducing Crysis Wars, a tailor-made experience for multiplayer gamers within the Crysis universe--all at a great value."
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Comments
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No one buys games with awful gameplay.
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gameswarehouse, gamesmarket, ebgames, gamehead.
None of them have Warhead. ?
No Steam = not buying.
Have a nice day.
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You know being exactly the same as FarCry, and being completely UN-optimized as well as only configured to run well on nVidia based cards and chipsets. tbh i also thought FarCry was below average game as well, nothing special at all. Have these guys ever thought of hiring someone with an imagination & some talent before? That might be nice.
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Anyways, piracy could be better addressed directly by distributing it primarily through steam. Maybe some people don't like steam, but it is still an option. I am going to get very angry if they make a console-exclusive... other than for the Wii, I think nearly all games should be multiplatform- PC, 360, and maybe PS3 (because that dev kit is HELLLLLLL!!!! HELLL I TELL YOU!!!).
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The game itself was underwhelming, and the thing that sticks with me as I recall playing it is the end battle, which was recockulous and weird.
Therefore I feel pretty justified in saying that the reason this expansion won't sell well isn't because of piracy, it's because of three or four other factors that could have been remedied a few months before going gold.
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Crysis MP had more serious problems, like the overall design. Running from objetive to objetive capping them again and again until someone bought an overpowered tank was no fun.
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Time to update my games wanted library!