AMD Unveils Cinema 2.0 Rendering Technology, Photo-realistic Humans Run in Real-time
by Nick Breckon, Aug 12, 2008 1:02pm PDTDuring a recent press event, AMD introduced a new rendering technology capable of producing photo-realistic humans, as a handful of game developers lined up behind the hardware manufacturer.
Dubbed Cinema 2.0, the technology is capable of producing photo-realistic characters (pictured left) by capturing human facial data using a rig that consists of a "globe-shaped room" ringed with high-definition cameras, according to Joystiq. The digital character was then shown running in real-time, with realistic lighting and special effects.
Gaming developers Splash Damage, Crytek, Rebellion, Remedy and Blizzard were all named as partners of AMD during the presentation. Blizzard also announced that it will be packaging its games with ATI video cards in a deal that will give the developer early access to AMD/ATI graphics technology.
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Comments
they aren't doing any animation.. they are just playing back what they captured.
it's not much different then sticking an actor in front of a green screen..
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There's no real-time physics, collision detection or AI going on in anything I've seen yet. Show me an interactive demo and I'll be impressed - until then it's just a cool new movie technology.
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I really, really want a 4870. :(
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Next gen CPU & GPU technology hurry up!
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what the hell? what event? and what does blizzard have to do with this?
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Basically it looks like they rigged up a spherical room with a bunch of lights and cameras to simply scan a person under all angles.. Supposedly outputing all kinds of texture maps: normal, diffuse, specular etc...
But how is that any different from already existing technologies? (like the one used by XYZRGB and the likes) other than being even more cumbersome?
Now if they can do other objects, then this would save allot of time for 3d model Menz and great for the indie devs but I am sure it will cost a pretty penny.
Either way its freeking cool.