Crackdown 2 Still Possible, Says Developer
by Aaron Linde, Aug 07, 2008 5:00pm PDTCurrently in development on the crime MMO All Points Bulletin (PC, 360), Realtime Worlds studio manager Colin MacDonald said that there may yet be hope for a sequel to its super-powered open world title Crackdown (360) sometime in the future.
"I don't think the door's closed [on a Crackdown sequel]," MacDonald told Videogaming247. "Obviously, right now we're tied up with APB and everything else, but hopefully in the future we'll have the resource and something can be worked out with Microsoft."
After the completion of Crackdown, the studio moved directly into the development of APB, which is said to dynamically pit cops against criminals in a vast online city. MacDonald described the decision against immediately beginning development of a Crackdown sequel as "a horrible, horrible decision that we still dwell on."
"We would have loved to have seen it. We poured five years of our lives into that game," he explained. "But at the end of the day we're a company that has to do what's best for the company. We've got to stay in business. And the numbers just didn't add up. We're not in the business of doing things because we'd like to, if we can't guarantee that it makes sense for the company."
All Points Bulletin is scheduled for release in 2009, with a public beta of the MMO expected in the months leading up to its debut.
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/me holds fist up for Lunatic Angelic
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"We would have loved to have seen it. We poured five years of our lives into that game," he explained. "But at the end of the day we're a company that has to do what's best for the company. We've got to stay in business. And the numbers just didn't add up. We're not in the business of doing things because we'd like to, if we can't guarantee that it makes sense for the company."
Are they just testing the water or something? Wierd.
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I just hope they improve the driving, it wasn't very enjoyable at all. I think I beat the game with 1 in driving and just jumped everywhere.
Politely, simply sums up everything wrong with the game design world right now.
Now. Dammit.
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