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The Nintendo Revolution, and Why Wii Were Wrong

by Nick Breckon, Aug 07, 2008 10:27am PDT

"I don't give a fuck what they call it, I'm calling it the revolution."

The real uprising started the day the Revolution died.

It was April 27, 2006, and gamers were primed for Nintendo's next-gen box, codenamed Revolution. In the all-important console war, the company had ended the previous generation in last place with its GameCube. Thoroughly beaten by Sony's juggernaut PlayStation 2, and even edged out by newcomer Microsoft with its Xbox, Nintendo was sucking wind--or just plain sucking, depending on who you asked.

Despite a healthy business, both publishers and consumers were losing interest in Nintendo's approach. Though the Revolution and its motion controller seemed a radical move, it was also seen as a possible gimmick, a last-ditch effort that wouldn't play with real gamers. One got the sense that the company's next big play in the home console game might be its last.

And then, like an oblivious plumber bending over in a bow, Nintendo let loose a gaseous mushroom cloud of megaton proportions.

"Introducing the Wii," they said.

"The what?"

A collective state of denial quickly washed over the internet. Disapproval of the name was almost universal. Noses turned, some fans vowed to simply ignore the name in favor of the old inspirational codeword.

"I can almost hear the sound of Xbox 360 and PS3 sales rising," said one initial internet commenter, echoing many similar estimations.

Others were just confused. What the hell is a Wii? Don't they realize it sounds like pee? How could Nintendo make such a terrible mistake before they even showed up to E3? Don't they realize it sounds like pee?

But as it happens, one man's mistake is another man's billion dollar idea.

Everybody Votes (with their Wallet)

"Wii will change everything," said Nintendo, only a short two years ago. And everything has changed--just not in the way most gamers expected, or necessarily wanted.

While it was less obvious at the time, Nintendo was not trying to compete for the typical gamer dollar with the Wii. Instead, it was broadening its target to the point that it didn't have to. In that way, the name change--and the stern reaction to it from traditional gamers--reflected Nintendo's abrupt tack in strategy.

Outside of juvenile connotations, the word "Wii" is short and sweet, totally set apart from its competitors. Easy to pronounce and distinctive in type, the Wii is literally an exclamation of fun, and perfectly embodies the trendy vibe Nintendo was looking to capture with its version of iMarketing.

On the other hand, the word "revolution" conjures images of berets, politics, and firing squads.

In hindsight, it is not difficult to see where Nintendo was coming from.

"They should have stuck with 'Revolution' - that is a much more marketable and appealing name than 'Wii'," read one initial internet comment, largely representative of the overall response. "How can anyone or third-party publisher consider it a serious gaming machine with that name?"

The answer, of course, is that Nintendo didn't want the words "serious gaming machine" anywhere near the Wii.

With the Wii, the company was now selling "fun"--complete with commercials featuring enough shots of mannequin-like models that the gamer-actors threatened to overwhelm the game footage.

Wearing frozen, plastic smiles as they waggled their Wiimotes, these paid, pretend gamers defied all traditional sensibilities. They didn't seem to care whether they were winning or losing--only that they were having fun.

Obviously these people had never played Counter-Strike.

The revolutionary aspect of the hardware was almost overshadowed by Nintendo's relentlessly clever marketing. The ads presented the Wii as a console for the everyman; for people who wouldn't even know, or care, about the groundbreaking context of the console. And it worked.

Stalwart defenders of the "Revolution" moniker mostly gave up their fight after the Wii captivated crowds at E3. The puerile jokes died down a few months later. By November, as frantic shoppers were speed-dialing Wal-Mart from their cars at 4am, few likely gave the name a second thought.

A Funny Thing Happened on the Way to the Bank

Last week, Nintendo recorded profits of nearly a billion dollars--in a single quarter. Almost 30 million Wiis have been purchased worldwide since the November 2006 launch.

To say that the Wii is a stunning success is putting it lightly. To say that the console is popular despite its branding ignores all logic.

After all, when is the last time you even thought about the "Wii" brand one way or the other? It is nearly ubiquitous now, a part of pop culture, showing up at the Oscars and still selling out of stores.

Regardless of whether the Wii is what we wanted it to be, there is no denying that Nintendo knew exactly what it was doing from a business perspective.

In the end, it's not that we--and Sony and Microsoft--were beaten by Nintendo, or proven wrong. The company was simply playing an entirely different game.




Comments







  • The Star Wars prequels have made billions of dollars but that doesn't mean they are Citizen Kane. Crap is still crap no matter how much money it makes. Britney Spears sold millions upon millions of albums. She isn't The Beatles. Friends raked in vastly more money than The Honeymooners which only ran for a year. Shit is still shit no matter how popular it is. The Wii is a crap system. Who cares how much money it makes? I care about the games and I look at the Wii and I see a deficit of games because the shit VASTLY outweighs the good. Moreso than anything other major system I can think of since the days of the Atari crapfests.

    The dumbing down of gaming and allowing Flash games to be sold for $50 is not progress in my mind.








  • i ;oved my gamecube, and my n64. so, on the basis that the first nintendo consoles i owned were awesome i bought a wii. and i was sorely dissappointed. god knows ive tried but i just dnt like it. even the 'good' games like metroid 3 have been left. brawl was THE reason i got it and after playing my housemates japanese and US imports, i didnt bother buyin it on release day. the only thing that stops me from selling it is the fact i wud lose out. maybe im hopin it will surprise me. but i doubt it. im done with nintendo. my 360 is far better than i couldve hoped the revolution could ever have been.







  • Our Wii isn't even hooked up right now, out of inputs on the TV since moving and getting cable. I can't say anybody is complaining, honestly.

    But so what? What's the difference between the console sitting unused for a while and a game sitting unplayed on your shelf for the same length of time? Because until I can play Nintendo franchises on another console, there'll always be a home for Nintendo's machines in my house, no matter what sort of third party support they get. Look at the titles you can only play (legitimately) on Wii, some of the most fun games of the last 4 generations of video gaming are available for a $300 machine. As traditional gamers we tend to forget about that aspect of Wii, but it's something parents especially discover when they start introducing their family to some gaming classics.

    I'm obviously not completely happy with Wii. I wish it had more storage space. I wish it were HD (I'll go on record as saying I was completely wrong about HD), and I wish the motion sensing were more accurate. I'm hopeful that their next console will build on the bold new direction Nintendo has taken, and I'll be happy to buy it, because even if I only ever play a handful of games on it I know they'll be unique experiences I won't be able to get elsewhere.