"It seems like we have plenty of options. We've had some good meetings here," said Massive founder and president Martin Walfisz. "Being a part of a merger like this is a strange situation, because obviously the new organization has to look over all of its assets, everything it owns and its strategy for the future."
Activision Blizzard revealed late last month that several titles owned by corporate component Vivendi would not make the transition to the newly-formed company, and that it would be "exploring options" concerning the Vivendi-owned studios Massive and World in Conflict: Soviet Assault (PC, PS3, 360) co-developer Swordfish Studios.
"For the past six months we've been waiting for the merger to go through and to understand whether they see us as a part of their future or not," Walfisz added. "Apparently they didn't want an RTS studio in Europe, and to be honest we would have loved to have worked with Activision, but we're pretty confident in our capabilities and there are not many studios that can match our quality."
The executive would not specify which companies have expressed interest in purchasing Massive, nor was he certain of where the console editions of World of Conflict: Soviet Assault, now without a publisher, would end up.
"That's part of the whole situation now. In theory they could sell World in Conflict separately from Massive. I think that any buyer would like to make sure it goes together, but we don't own it. Activision owns it, so that's their call," he stated.
"But Massive has been in tough situations before in the past 12 years, and we've always come out stronger. Most of the guys in the company at least have faith in our ability to find a really interesting future."