Bungie: Halo Has 'A Lot to Learn' from Call of Duty 4
by Chris Faylor, Aug 06, 2008 4:36pm PDTDeveloper Bungie has "a lot to learn" from Infinity Ward's use of scripted events in Call of Duty 4: Modern Warfare, Bungie programmer Damian Isla has admitted.
"[Infinity Ward] did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand," the lead API programmer told
GamesIndustry.biz. "Halo has a lot to learn from."
Though both shooters have many scripted moments, Isla lamented that Halo players often miss them or "don't experience it in quite the same way that we expected them to."
He further noted that Call of Duty 4 "did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to."
Bungie currently has three projects in the works, one of which is a new Halo game.
"I think Halo has always been an extremely simulation driven game," Isla concluded. "Simulation, I think, adds replayability--it adds depth to the game--but it also makes scripting much more difficult and it means designers have a much harder time."
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Comments
I prefer the openness and freedom in a shooter. COD4 was fun but they really made you feel so lonely on most of the missions. I preferred the SAS missions because it felt like you were part of a team and they could have been the entire game by itself. The USMC missions you were like a groupie that does everything while everyone around you was confused and yelling for stuff to get done.
I thought Battlefield Bad Company was better than COD4, it was the right mix of scripted events and openness. More so on the open side but that's why it's Battlefield. Games like Crysis and even BioShock were more open than COD4.
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the singleplayer/story portion of the 3 is pathetically abysmall at best, which is very disappointing knowing what bungie has been capable of in the past (that's BEFORE the halo junk for you kids).
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While some of it was pretty interesting, the whole "human wave" approach of magically appearing adversaries got really, really old. For a game that does so many things right, this part was just awful and ruined the game for me.
That and it was too damn short.
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Leave Halo alone :(
it's an awesome game and doesn't need help :)
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Call of Duty games have always had neat scripted events but Infinity Ward really honed the art in CoD 4. Several times during the game I thought I had screwed up and caused us to fail the mission, until the scripting stepped in to reveal that my failure was entirely planned. It was just so slick and seamless. I loved every scripted second. Yes, a staggering and downright silly number of soldiers could spill out of a single broom closet but this was required to keep the momentu; it was the best solution for the game.
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;)
I still play online Hardcore Search and Destroy on PC. Once you master dodging grenades and noob tube spam, the game is great online.
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