Warhammer Online Ships September 18

By Maarten Goldstein, Aug 06, 2008 4:00am PDT

Ready or not, Electronic Arts today announced that Mythic Entertainment's newest MMORPG Warhammer Online: Age of Reckoning will launch September 18.

The publisher also announced that a monthly subscription will cost $14.99 USD, with slight discounts available when signing up for 3- ($41.97 / $13.99 per month) or 6 month ($77.94 / $12.99 per month) periods.

"The countdown has officially begun. Mark your calendars! September 18th is the Day of Reckoning," said Mythic founder Mark Jacobs. He added, "For the last three years, the entire team at Mythic has poured their hearts into making Warhammer Online the next great MMORPG. We are so excited to open up this world and share it with the fans that will live in it, quest in it, go to war in it and make it come alive."

Mythic recently announced it had cut several cities and player classes from the game out of quality concerns.

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  • I think that this game was developed under the impression that WoW doesn't ever change.

    It does.

    The Burning Crusade changed so much about the original game, and the new expansion is set to change even more. Sure, the basic mechanics are still the same; fire mages still cast Fireball in end-game raiding like they did before, things like that. But those basics are the foundation, and everything else changes with a new WoW expansion. It's not just a few new places to go kill stuff - or, it isn't for anyone who plays more than 10-12 hours a week.

    I imagine that Warhammer will be moderately successful and will likely do better than Conan did, but it's all about what they can do to keep people at the end-game interested. Conan didn't do much at that level at all, even with all of their PvP action - but that's mostly because Conan's PvP was fairly poorly designed and still overall an afterthought rather than a basis for the game.