EA: 'Crappy Licensed Games' Setting Industry Back
by Chris Faylor, Aug 04, 2008 12:52pm PDTElectronic Arts CEO John Riccitiello has spoken out, claiming that the company that once published a Jurassic Park-branded fighting game and a James Bond racing effort is no longer "in the business of exploiting other people's licenses with bad quality games."
"I think what redeems our industry is quality and I think we take a step back every time we take a license and exploit it with a crappy game--that's not what we're about," Riccitiello told MTV Multiplayer.
"We've been there, most of our competitors are there or have been there. That's not what we do. We're not really after that market."
While not all of EA's licensed products have been as "out there" as the fighter Warpath: Jurassic Park, many of the movie-inspired EA-published titles--such as Batman Begins, Catwoman, Superman Returns--have been derided as subpar.
Riccitiello expressed his belief that "a lot of the intellectual property we create are better than the license," stressing the studio's recent push towards creativity with internal titles like Mirror's Edge, Dead Space, Boom Blox and Spore.
"That doesn't mean there isn't room for great licenses," he clarified, providing Madden NFL, NBA Live, NHL, and Harry Potter games as examples of quality license use.
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Comments
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Yes I am currently riding the EA hate train, but I would be happy to be proven otherwise by any future EA developed game.
Not sure if all of you have followed (since these are probably the 2 least popular sports on the shack) but FIFA 09 and NHL 09 are shaping up to be epic amazing titles. Skate was nearly universally lauded as breathing new life into a stale Tony Hawk dominated world. Mirror's Edge looks promising and Spore has given many of us mega boners since day 1. Yeah they aren't the mind behind Spore but giving Wright the freedom to take his time and do his thing. They are also very influential in distribution with games like Rock Band and I'm pretty sure without their leverage, Rock Band would not have been nearly as succesful nor would they have the power to get lots of music for the game.
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There are fine examples of licensed games, like Riddick based game and others where devs actually cared about original license and made best game they could instead of just exploiting it for greatest profit with minimal effort put into making those games. EA got shit reputation for their past 'projects' on licensed games and now they're washing their hands off of that and stating there's no money in it and they're bigger than that rofl.. and according to EA there are 'good' and 'bad' licenses - he wanted to say 'licenses we cared to really work on 'cause we knew they'd be long lasting and those just for quick profit over night kinds which we pulled knowing they wouldn't last long and produced crap content'.. clap clap Riccitiello
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KOTOR comes to mind as a good game that leveraged the Star Wars universe... However BioWare lost focus with Mass Effect (to me) which was a (critically acclaimed) game that lost both the license AND its great gameplay.
http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(Atari_2600)
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You can even unlock some Sean Connery interviews.
The game itself, without all that extra stuff was pretty good too.
I've heard that their newer Golden Eye game was horrible however.
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