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EA: 'Crappy Licensed Games' Setting Industry Back

by Chris Faylor, Aug 04, 2008 12:52pm PDT

Electronic Arts CEO John Riccitiello has spoken out, claiming that the company that once published a Jurassic Park-branded fighting game and a James Bond racing effort is no longer "in the business of exploiting other people's licenses with bad quality games."

"I think what redeems our industry is quality and I think we take a step back every time we take a license and exploit it with a crappy game--that's not what we're about," Riccitiello told MTV Multiplayer.

"We've been there, most of our competitors are there or have been there. That's not what we do. We're not really after that market."

While not all of EA's licensed products have been as "out there" as the fighter Warpath: Jurassic Park, many of the movie-inspired EA-published titles--such as Batman Begins, Catwoman, Superman Returns--have been derided as subpar.

Riccitiello expressed his belief that "a lot of the intellectual property we create are better than the license," stressing the studio's recent push towards creativity with internal titles like Mirror's Edge, Dead Space, Boom Blox and Spore.

"That doesn't mean there isn't room for great licenses," he clarified, providing Madden NFL, NBA Live, NHL, and Harry Potter games as examples of quality license use.




Comments

19 Threads | 93 Comments









  • He misses the point. It's not the licenses that drive the revenue of a game, but the mechanics that make up the game. I'm sure there are plenty of top end game development crews out there that could make a good licensed game. But the company has to have a solid understanding of how to make a great, intriguing game to make it all work.

    KOTOR comes to mind as a good game that leveraged the Star Wars universe... However BioWare lost focus with Mass Effect (to me) which was a (critically acclaimed) game that lost both the license AND its great gameplay.