Doom 4 First Info
by Nick Breckon, Aug 01, 2008 12:22pm PDTDuring an interview with Shacknews, id Software president John Carmack described Doom 4 as being "significantly different" than Doom 3.
When asked whether the game will be rooted in the horror genre, Carmack indicated that it will instead focus more on pure action elements a la Doom 2.
"One of the things that I come to in my limited contributions to the whole Doom 4 design process is, it has to still be you beating down the bad guys," said Carmack.
"It has to be a triumph of heavy weaponry over demonic forces in some way, and you have to be blowing demons all to hell all around you, and it's a more positive side of things there."
Carmack explained that he found some of the complaints of Doom 3's brand of horror to be "completely valid," saying that the "contrived nature of monsters hiding in a closet" and the extreme darkness were two things that caused the company to cancel its game Darkness and begin production of Rage.
Needless to say, there will be no scary little girls in the Doom 4.
"It's not that you're running around frightened down to your last bullet [in Doom 4]," added Carmack. "There will occasionally be that, but it should be much more of you winning, because that was always the point in Doom--you are the hero, and you are winning. You're going to beat back all the hordes of Hell using all the tools at your disposal."
Development of Doom 4 will be short, as very little of the id Tech 5 engine will be changed in the transition from Rage. The game will feature at least one "graphical hook," and should have three times the graphical fidelity of Rage due to a lower target framerate.
However, according to Carmack, the focus will mainly be on creating a solid gameplay experience. Carmack also reiterated that the Doom 4 will most assuredly be M-rated, and that the game's multiplayer modes will be more extensive than those in Doom 3.
id is targeting a release within this console generation, as the game is expected to hit on Xbox 360, PlayStation 3 and PC.
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Comments
The concept of Doom 3 is not a bad idea, it's just that id totally didn't get why a game like System Shock 2 is scary, and so they weren't able to put that in their game.
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Sure, it may not be innovative, but it's been a while since we've seen a FPS just about action. If they pull it off, it'd be a breath of fresh air in the current market full of cover-systems and survival horror.
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Got it
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Unless they lock the game at 30, PC players will probably have a superior framerate experience.
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-calimer
http://PlatinumArts.Net
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Fuck yea
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Doom2 was good in 1994 or whatever but Serious Sam and DOOM 1-2 gameplay these days just doesn't hold up, at least not for me they are just too shallow of an experience.
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"should have three times the graphical fidelity of Rage due to a lower target framerate"
These 2 statements seem somewhat contradictory. How do you target 30hz and high-fidelity graphics when you're going for a Doom 2 style run-and-gun action game? I'm expecting HORDES of monsters to be coming at me--not sure how this is going to happen without sacrificing some visual fidelity.
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gruesome death animation/locational damage
less spread on the shotgun (too much in Doom 3)
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They're going to stray from the infamous tried and tested ID Soft strategy of "Lol we made an engine...And oh yeah there's also sone sort of game, we think..."
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But goddamn, back from building space rockets with a vengeance are we? Hells yes.
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Fuck. Yes.
This is all we want in a Doom game, just blasting the everloving crap out of hordes of demons. Awesome that D4 is going back to the Doom basics.
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It makes me wonder how well they'll be able to pull this off from a technical standpoint if this game will be so graphically heavy. Like are we gonna see a Serious Sam amount of monsters on the screen at once? Or is this more FEAR style action with smaller battle arenas?
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