Exclusive Left 4 Dead Screenshot Shows New Design

By Chris Faylor, Jul 22, 2008 7:09pm PDT Following up on yesterday's terrifyingly awesome box art, Valve has provided Shacknews with an exclusive screenshot from its multiplayer zombie shooter Left 4 Dead.

The screenshot details the recent redesign of Louis, who formerly sported a heavy jacket and a full head of hair. According to Valve founder Gabe Newell, the decision to overhaul the design of the four main characters stemmed from a desire to create easily distinguishable silhouettes, a practice the company first applied in Team Fortress 2.

Developed by Turtle Rock Studios, which Valve acquired earlier this year, Left 4 Dead is slated to hit PC and Xbox 360 on November 4. For more on the game, check out our hands-on impressions from E3 and footage from that playthrough.

Left, Zoey's original design. Right, Zoey's new design.

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  • I agree with a lot of the posts. The concept art looks a lot better then most of the models. The new models lack depth and character. They look too clean and generic.

    If you look at the gallery, the concept art fot the bigger guy had a very decent amount of character. On the other hand the model of him just gives a stero-typical 'Jim Raynor' bad ass look. The same goes for all the characters. They look too much like recycled cliche sterotypes, rather then the average joe who is fighting for their life (in which everyone comes in all shapes and sizes).

    Average girl out of school picks up a gun -> hippie with machine guns
    Vietnam vet -> battle hardened retired general
    Motorcycle bad ass (who is bad ass anyway) -> Jim Raynor (You don't see people like him anywhere in normal life)
    Gang member or maybe homeless guy -> doctor or office executive who now kills things

    IMHO these changes suck.