Xbox 360 Community Game Prices Detailed: No Free Games, Devs Can Get 70% of Sales Revenue
by Chris Faylor, Jul 22, 2008 11:55am PDTMicrosoft today issued more details on the Xbox 360's upcoming Community Games program, which will allow independent developers to release downloadable Xbox 360 games through the Xbox Live Marketplace later this year.
Developed using the Microsoft-issued XNA software, the games will be priced depending on their size. 50MB titles will go for 200 Microsoft Points ($2.50), with 150 MB games going for either 400 ($5) or 800 Microsoft Points ($10).
In terms of royalties, game creators will receive 70% of the title's total sales revenue, though an additional 10-30% may be subtracted based on promotional fees.
Developers are not able to opt out of the royalty-cutting promotions as Microsoft claims "all creators agree to a common set of terms when they submit their game to the service" and "the majority of sales and revenue a creator earns will be generated by our promotions."
Microsoft further stated that developers will be able to choose between the applicable price points, but that free games will not be available. "We're always exploring new ways to distribute Xbox Live Community Games," the company noted.
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Comments
Also, the whole - "no free games" (from the community developers) to download to your 360 thing is a little ridiculous.
I do appreciate them doing at least this much though...
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