Report: Flagship Studio Closes, Loses All IP
by Chris Faylor, Jul 12, 2008 11:48am PDTUpdate: Flagship community manager Taylor Balbi has denied Voodoo Extreme's report that he confirmed the studio's closure.
"I didn't say this at all, and I have never spoken to [Andrew Burnes at Voodoo Extreme] or recall ever speaking to [Andrew Burnes at Voodoo Extreme] about anything ever," Balbi wrote on the company's forums. "I'm sorry, but this news article is just not from me."
Meanwhile, multiple Flagship staff members--including Guy Somberg, Patrick Harris, Amol Deshpande, Chris Schillinger, Jesse Jones and Ray Li--have updated their LinkedIn accounts to show they are no longer with the company.
In curious related news, Hellgate: London subscribers have been unable to cancel their subscriptions for the past day, according to Flaggshipped.
Original Story: Following up on word of significant layoffs at Hellgate: London (PC) developer Flagship Studios, multiple reports are now circulating that the studio has shut down and all employees have been let go.
A Kotaku report on the studo's closure cites an anonymous source, while Voodoo Extreme sources Flagship community manager Taylor Balbi. Balbi apparently claimed that three of the studio's executives used their personal funds to provide employees with 30 days of pay.
Formed by the ex-Blizzard North staff responsible for the acclaimed Diablo series, Flagship released its first title, the action-RPG Hellgate: London, last fall. Another action-RPG, Mythos, was still under development.
The closure also applies to ping0, an online publishing and hosting company created by Flagship and Korean publisher HanbitSoft.
With its doors shut, Flagship has relinquished its rights to the Hellgate: London and Mythos action-RPG franchises. HanbitSoft now owns the Mythos intellectual property, while Comerica Bank gets Hellgate: London per a past loan agreement.
"It is unfortunate that Flagship turned down additional investments HanbitSoft offered to make that would have allowed it to keep its doors open," a HanbitSoft lawyer told Hellgate Guru.
"HanbitSoft hopes to work with Comerica and some of the team at Flagship to see if there is a way to continue to generate content to keep Hellgate online in Asia and to finish the development of Mythos."
While the situation isn't looking too good for Flagship and its former employees, an anonymous tipster informed Kotaku of "hope that they will all have their jobs back at the end of next week at a brand new company."
Rumor: Slant Six was working on Medal of Honor Vita game
Simpsons, King of the Hill writer joins Angry Birds film
Class of Heroes 2 coming to PSN on June 4
Shelter gameplay trailer is delightful, horrifying
Alan Wake Humble Bundle launches









Comments
What killed it for me is the gameplay was nothing like the movies that made the game look cool in the first place. It was neither violent, nor visceral, nor satisfying. Melee combat wasn't fluid (stop and go, swinging felt like crap) and guns had no heft/impact. Monsters lamely flopped over when they died. I guess they had to make it all bland so it was saleable in stricter countries like Germany or Australia, saw what was coming when they became involved with EA. In alpha/closed beta everyone except for the shill plants and diehard brown-nosers were saying that the game needed at least another 8 months to a year.. I guess they just never had enough resources and were under humongous pressure to release :(
Also those ping0 people they hired were completely useless.
Thread Truncated. Click to see all 7 replies.
have to say i am saddened by this, but considering they came out and said Hellgate wasn't ready when they launched it and then never went back and fixed anything but graphical issues and minor class tweaks... it is not a surprise they didn't last very long. Especially considering they were up against other MMOs and it just did not compare in any way. (personally anyway)
and I don't think Blizzard showing off Diablo 3 helped them any either, considering they had been the majority of the studio that had created Diablo, and the third installment looks a lot better than the other 2 put together, it had to be a kick in the nuts both physically and mentally. Joked with my friends as soon as we finished watching the gameplay trailer that Flagship would disband and most of the people would try to go back to blizzard... the first part proved true which is sad. Blizzard might welcome back some of the people but they would be too busy with their Treasure Baths to really care about re-hiring i think.
Thread Truncated. Click to see all 13 replies.
Taylor Babli has posted on the HG:L forums that he never said this to the person who wrote the V3D article.
http://forums.hellgatelondon.com/showpost.php?p=1126324&postcount=1392
Thread Truncated. Click to see all 16 replies.
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 5 replies.
Companies need to stop trying for the monthly payment scheme and get back to creating a unique fun game and then create expansions for it. It worked for years but now they'd rather try to create a game that is to huge with small resources available or nickel and dime us with horse armor or mini map paks for $10 (just examples) when it used to be free.
Game developers, your customer base is not happy with you corporate antics so enough already.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
I suppose the only reason I shall restrain myself is that, should I ever concoct a shady money making scheme of my own, they are the very people I will prey upon.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 5 replies.
http://www.flagshipped.com/2008/07/11/flagship-has-been-flagshipped
I'll see what happens next week. Until then? I'll play some awesome games... And eat ribs (Rib Fest).
What was up with that Flagship rep saying that it was an outright lie yesterday?
Thread Truncated. Click to see all 3 replies.
I and three of my friends picked up Hellgate:London yesterday and had a blast blowing things up last night. Is our fun going to end soon? Or is a new company just going to pick up where Flagship left off, continue support (whatever) and keep the servers up?
I'm sure no one knows for sure, or the details, but what "could" happen here?
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
My gut prediction - this is a technical closure to consolidate debt and in reality a new leaner company will form (from Hellgate Employees) that operates on CONTRACT(which was probably part of this closure deal and handing off of the ip) with HanbitSoft. This new company will continue to develop Mythos and support Hellgate (probably bug fixes and minimal content updates.)
I expect a press release that puts a positive spin on the situation in the upcoming months. Something to the effect of "We are pleased to work with HanbitSoft a leader in online gaming in Asia. This relationship is going to give us the financial freedom to grow Mythos into the product we want to make. blah blah."
Thread Truncated. Click to see all 4 replies.
Flaghsip? Well at least you didn't take out the "L".
You must be logged in to post.