TF2's Heavy Class Next to Get Achievements, Unlockable Weaponry

By Aaron Linde and Chris Faylor, Jul 01, 2008 8:27pm PDT The third of Team Fortress 2's nine classes to receive class-specific achievements and unlockable weapons will be the Heavy, developer Valve has revealed.

One of the goals of the upcoming update will be to "make the Heavy more viable when he has no Medic to pair with," TF2 director Robin Walker wrote on the game's blog. However, he noted the key challenge is to enhance the Heavy without changing its role relative to the other classes, especially in the fabled Heavy-Medic combo.

Other variables to consider include the tactical pros and cons of the lumbering giant, such as the Heavy's limited mobility while firing and the minigun's spin-up time.

Class-specific achievements and unlockable weapons first hit the Medic class in April, followed by the Pyro class update in mid-June. The company plans to eventually bring the changes to all of the game's nine classes, referring to the shift as a "a large scale modification to the core of the game."

No timeline was provided for the Heavy update's expected release.

"We're really excited about where TF2 will be going over the next year," Walker told Shacknews earlier this year.

While the free tweaks and additions only currently apply to the PC version of the class-based multiplayer shooter, Valve has stated its hope to detail its support for the Xbox 360 and PlayStation 3 editions of TF2 in the near future.

"We'll probably be making some announcements pretty soon on what will happen with the 360 stuff," Valve marketing VP Doug Lombardi teased back in May. "Unfortunately I don't know that any of that will make it to the [externally developed] PS3 [version]."

Thanks to Gnerma and TheIneffableBob for the tip.

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  • The main problem with the heavy is that while he can usually take out any enemy at close to medium range, he is sometimes very wounded afterward, especially if he barely survived a fight with a pyro and is on fire. So he's sometimes only good for one fight unless he has a medic healing him.

    Therefore, the heavy's upgrade should be a way to heal himself. This could be accomplished by a) trading ammo for health, b) "health box" find skill, like the barbarian's find potion skill in Diablo 2 where he has a chance to find health packs in enemy corpses, c) doing something else that heals him where he can't attack at the same time. Maybe causing health packs to respawn faster, or dispensers to heal faster.