Call of Duty: World at War First Look
by Nick Breckon, Jun 26, 2008 3:20pm PDTWhile I've always enjoyed a good Call of Duty campaign, Infinity Ward's fourth entry really stood out for its wide variety of missions. Escaping a capsizing ship, sneaking through Chernobyl for a quick assassination, or hovering above the battlefield in an AC130 gunship--the game was constantly varying the environments and the scenarios, keeping things fresh in an otherwise stagnant format.
So the most encouraging thing I can say about Call of Duty: World at War is that, according to a Treyarch representative, this formula will continue in full. Though we're back in World War II, there will still be Ghillie Suit-style setpieces, in addition to two vastly different battlefields; players will control both a US marine in the Pacific theater and a Russian soldier on the Eastern Front.
Four-player cooperative play on PlayStation 3, Xbox 360 and PC is a welcome addition, and for those preferring an offline experience, the console versions will support two-player split-screen play. Experience points earned in co-op will also carry over into the game's CoD 4-derived multiplayer mode, though a Treyarch rep mentioned that the team was well aware of the potential for XP exploits, assuring me that they were working to guard against them.
The single-player demo I got a look at was typical Call of Duty fare. Beginning in some kind of torture hut, a Japanese soldier hacked and slashed his way through numerous POWs, working toward the player's first-person head. Of course the player makes his escape, and proceeds to follow a squad of fellow marines through a jungle warzone.
Using the same engine as Call of Duty 4, World at War looked predictably sharp. Light beams shining through the dense jungle and other whiz-bang explosions were on display. Speaking of that jungle, the soldiers wore camouflage that seemed to blend in even better than Solid Snake, a nice touch.
As compared to the brutally short development period for Treyarch's Call of Duty 3, the team has had a full two-year development cycle to meet the new standard set by Infinity Ward's bestseller. Hopefully we'll get our hands on a more substantial portion of World at War come E3.
World at War is slated to arrive on PC, PlayStation 3, PlayStation 2, Wii, Xbox 360 and Nintendo DS this fall.
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Comments
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Damn, I don't want to buy another WW2 game, but this looks really good so far...
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This makes me think of the CoD1 campaigns. "Yes, comrade, we are going to inadequately equip you, and you are going to be expected to survive the scripted trigger brushes.. er, I mean impossible odds! Dasvedanya!" It was nice and dramatic, but got old fast when you had memorized all the paths/triggers/etc, and got exasperating when you kept dying because you didn't go to point X or see scripted sniper Y in time, and had to quit the game and Google for the walkthrough, ruining the suspense.
My opinion: leave most of the dramatic conveyance of the Spartan conditions, brutal negligence, and evils of the Stalin regime to the movies and books. Make the game FUN. Not repetitive and exasperating; FUN.
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I can't say this will end up on the same level of quality as CoD4 but I beleive they'll pull off a solid game worth buying.
This is my favorite preview of any game, ever.
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