Crysis Warhead Runs Smoothly at High on $620 PC, Claims Crytek; Tweaks Could Hit First Crysis
by Chris Faylor, Jun 19, 2008 7:24am PDTOptimizations made to Crytek's CryENGINE 2 will allow the upcoming sci-fi shooter follow up Crysis Warhead to run smoothly with high detail settings on cheap PCs, studio CEO Cevat Yerli has claimed.
Specifically, Yerli told German outlet PC Games that a 400 euro (roughly $620) PC could run the title, with high settings enabled, at 30 to 35 frames per second. Curiously, he did not detail the resolution at which this is possible.
Despite having stopped patch support for the original Crysis (PC), Yerli said these optimizations could eventually make their to the first game. "That will take a long time, because the fixes are fairly profound," he noted. "We are still in the process of the steps, but first we want to conclude Warhead."
Though even the latest video cards can't provide a smooth framerate for Crysis at high resolutions with very high detail settings, Crytek is confident that the game's system requirements did not affect sales.
"Other's lower perceived hardware requirements did not actually translate to bigger overall sales numbers than Crysis,"business manager Harald Seeley explained earlier this month. "You only have to look at the comparative PC sales volumes of other prominent FPS games which shipped around the same time."
Due out this fall, Crysis Warhead marks the last of Crytek's PC-exclusive titles because of piracy woes and the likelihood of higher sales on consoles. In addition to PlayStation 3 and Xbox 360, the company is apparently investigating PSP development.
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Comments
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Also, since my existing machine can run Crysis quite well, then I should be able to run C:W super fast.
Also also, Cevat is fooling himself if he thinks high system requirements didn't cost them a shit-ton of sales. You hear it in almost every conversation about Crysis, people can't run it or are waiting till their next machine to buy it. Hopefully that translates into a slow burn for Crytech, but in any case it's bad news for the multiplayer community, which is a shame cause the multiplayer is super fun.
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Nice to see that they are advertising this game as "IT'S NOT HARD TO RUN! HONESTLY!" - maybe we'll get more buyers.
Out of curiosity, how many people here run Crysis at their LCD monitor's native resolution, trading off a framerate and some detail, and how many people run it at a lower resolution in favor of a higher framerate and possibly a higher detail level?
I'm running it at High without VSync on a 1680x1050 monitor and getting around 25-30fps
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You know I'm right.
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After you provide this service to your customers, THEN tell us about new ways you have to part us with our money.
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06/16/08 -6.95 0.00 0.00 Debit Card W/D
Comment:
IGN*FILEPLANET CA
Comment:
Date 06/15/08
i login, and it says i have no services through them. GRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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Check them all out here:
http://www.crymod.com/filebase.php?cat=35
By which I mean - Crysis has a lot of really cool shit in it. The ability to be standing in a flimsy building and have it come down piece by piece because the enemies are shooting at you is fucking amazing.
But it's not like this isn't something Valve or id Software couldn't do - they just chose to make a game/engine which will run well on just about everyone's PC.
Did Crytek just not know when to quit? Or is it that CryEngine2 needed more time for optimization and that's what we're seeing now?
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So we heard some people are having trouble running our shit! lol our bad soz
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