Upcoming Age of Conan Updates Detailed: Dancing, Reworked PvP, New Areas, More

By Chris Faylor, Jun 13, 2008 8:38am PDT Age of Conan developer Funcom and publisher Eidos have issued a list of planned changes and modifications to the mature PC MMO Age of Conan, which launched roughly a month ago.

Included in the road map are "a massive new PvP update" due in late June, new social features, Guild Alliance Warfare, bigger battles, more adventures, new areas, and a combo-based dance system "entirely motion captured by professional dance artists."

"We know that a solid launch is but the start when it comes to the MMO genre," explained game director Gaute Godager. "What we are presenting today will evolve Age of Conan even further. It's naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less."

A list of the new features, complete with official descriptions, is below.

PvP evolved - To the Death
The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare
Preproduction has started on a MASSIVE free update which will come later this year. Currently titled "Kingship!", large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific "wonders of the world", with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Powerpoints
This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

New areas and dungeons
You won't need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Improved player-made villages and Battlekeep systems While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPCs in the cities to more choices and benefits.

Social updates
An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it's entirely motion captured by professional dance artists.

More adventures
Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

Embracing community feedback
Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

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10 Threads | 34 Comments





  • Damn they keep dangling that god damned carrot. I love the game one night, then the next night when I hit a really stupid bug that should have been squashed in beta or a "feature" that isn't well thought out at all I get all irate again.

    These future updates look amazing :(

    I'm going to give them 3 months to get their crap together, that should be enough time to tell me if I should jump the fail boat. Plus grouping with guildies is immensely fun and satisfying.

    Even though I should be used to marketing speak and hype from companies(especially MMO companies) it really angers me that they launched without some of the most unique features they were touting made them different from anyone else.

    - No sieging or noticeable benefits from guild cities
    - High level raids are broken
    - Nowhere close to the amount of unique items they said would be at launch
    - No DX10
    - Mounts not working right
    - PvP benefits
    - Jail system




  • Seems like people like the dancing. I like the idea. I just generally like the idea of doing something in the game world that is strictly for fun. That is a huge black hole in just about every MMO for me, the lack of fun, random stuff to do that is just a part of the world and doesn't necessarily have a consequence. The MMO worlds are largely just static backdrops for the player to travel through and fight on, and its too bad they have to be that way because of the nature of an MMO like this.

    Folks should also remember that the tavern drinking and fighting was an idea they had from the start, and this dancing thing is part of that world interaction they wanted to achieve. I am glad to see stuff like this get room in the game world, I want more.

    Seriously, how funny was the horse kick griefing before it got removed. Hilarious.